protected void useItem(NPCProto npc, Item item, short state, short targetState)
        {
            if (!(state == -1 && targetState == 0))
            {
                return;
            }

            if (npc is Player)
            {
                npc.PlayPlayerEffect((Player)npc, "SLOW_TIME", npc, 0, 0, 0, false);
            }
        }