protected void useItem(NPCProto npc, Item item, short state, short targetState)
        {
            if (!(state == -1 && targetState == -2))
            {
                return;
            }

            npc.ApplyOverlay("HUMANS_SPRINT.MDS");

            ITPO_SPEED_TIMER timer = (ITPO_SPEED_TIMER)npc.getUserObjects("itpo_speed_timer");

            if (timer == null)
            {
                timer          = new ITPO_SPEED_TIMER(npc); //5 Minuten
                timer.TimeSpan = 10000 * 1000 * 15;         //15 Sekunden
                timer.Start();
                npc.setUserObject("itpo_speed_timer", timer);
            }
            else
            {
                timer.TimeSpan = 10000 * 1000 * 15;//15 Sekunden
                timer.End();
                timer.Start();
            }
        }