Esempio n. 1
0
 void SetCurrentStateRPC(MySceneManager.SceneState state)
 {
     _mySceneManager.SetCurrentScene(state);
     if (PhotonNetwork.isMasterClient && state == MySceneManager.SceneState.GAME)
     {
         _room.visible = false;
         _room.open    = false;
     }
 }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.A))
        {
            if (isLocal)
            {
                mySceneManager.SetCurrentScene(MySceneManager.SceneState.TITLE);
            }
            else
            {
                _scenePhotonView.RPC("SetCurrentStateRPC", PhotonTargets.All, MySceneManager.SceneState.TITLE);
            }
        }

        if (Input.GetKeyDown(KeyCode.B))
        {
            if (isLocal)
            {
                mySceneManager.SetCurrentScene(MySceneManager.SceneState.GAME);
            }
            else
            {
                _scenePhotonView.RPC("SetCurrentStateRPC", PhotonTargets.All, MySceneManager.SceneState.GAME);
            }
        }

        if (Input.GetKeyDown(KeyCode.C))
        {
            if (isLocal)
            {
                mySceneManager.SetCurrentScene(MySceneManager.SceneState.END);
            }
            else
            {
                _scenePhotonView.RPC("SetCurrentStateRPC", PhotonTargets.All, MySceneManager.SceneState.END);
            }
        }
    }
Esempio n. 3
0
 void SetCurrentStateRPC(MySceneManager.SceneState state)
 {
     _mySceneManager.SetCurrentScene(state);
 }