private void OnClickTest() { if (EventSystem.current.currentSelectedGameObject != null) { switch (EventSystem.current.currentSelectedGameObject.name) { case "BackToMenu": Scenemg.Menu(); break; case "PlayButton": Scenemg.LevelSelection(); break; case "Level1": Scenemg.Level1(); break; /*case "Level2": * Scenemg.Level2(); * break;*/ case "BackToSelection": Scenemg.LevelSelection(); break; case "RetryLevel": Scenemg.Level1(); break; /*case "RetryLevel2": * Scenemg.Level2(); * break;*/ case "Next": UI.ChangeLevelSelection1(); break; case "Previous": UI.ChangeLevelSelection2(); break; default: break; } } }