public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        Target.Size = EditorGUILayout.IntField("Scene size", Target.Size);

        if (Target.Size > Target.ScenePaths.Count)
        {
            string[] extentions = new string[Target.Size - Target.ScenePaths.Count];
            Target.ScenePaths.AddRange(extentions.ToList());
        }
        else if (Target.Size < Target.ScenePaths.Count)
        {
            Target.ScenePaths.RemoveRange(Target.Size, Target.ScenePaths.Count - Target.Size);
        }

        bool isUpdate = false;

        for (int i = 0; i < Target.ScenePaths.Count; i++)
        {
            var oldScene = AssetDatabase.LoadAssetAtPath <SceneAsset>(Target.ScenePaths[i]);
            var scene    = EditorGUILayout.ObjectField($"scene{i + 1}", oldScene, typeof(SceneAsset), false) as SceneAsset;

            if (string.IsNullOrEmpty(Target.ScenePaths[i]) || !scene.Equals(oldScene))
            {
                Target.ScenePaths[i] = AssetDatabase.GetAssetPath(scene);
                isUpdate             = true;
            }
        }

        if (isUpdate)
        {
            _Update();
        }

        if (GUILayout.Button("Load all scene"))
        {
            Target.LoadAllScenes();
        }
        if (GUILayout.Button("Go next scene"))
        {
            Target.ChangeToNextScene();
        }
    }