public void EnableFlyingState(bool enable) { //multiply by constant because walking on max moving ship EnableFlyingState(enable, MyGridPhysics.CharacterWalkingMaxLinearVelocity(), MyGridPhysics.CharacterFlyingMaxLinearVelocity(), 9); }
public void EnableFlyingState(bool enable) { //multiply by constant because walking on max moving ship EnableFlyingState(enable, MyGridPhysics.CharacterWalkingMaxLinearVelocity(), MyGridPhysics.CharacterFlyingMaxLinearVelocity(), 9); }