Esempio n. 1
0
        private static void InventoryBaseTransferItem_Implementation(MyInventoryTransferEventContent eventParams)
        {
            if (!MyEntities.EntityExists(eventParams.DestinationOwnerId) || !MyEntities.EntityExists(eventParams.SourceOwnerId))
            {
                return;
            }

            MyEntity                sourceOwner = MyEntities.GetEntityById(eventParams.SourceOwnerId);
            MyInventoryBase         source      = sourceOwner.GetInventory(eventParams.SourceInventoryId);
            MyEntity                destOwner   = MyEntities.GetEntityById(eventParams.DestinationOwnerId);
            MyInventoryBase         dst         = destOwner.GetInventory(eventParams.DestinationInventoryId);
            var                     items       = source.GetItems();
            MyPhysicalInventoryItem?foundItem   = null;

            foreach (var item in items)
            {
                if (item.ItemId == eventParams.ItemId)
                {
                    foundItem = item;
                }
            }

            if (foundItem.HasValue)
            {
                dst.TransferItemsFrom(source, foundItem, eventParams.Amount);
            }
        }
Esempio n. 2
0
        private static void OnTransferItemsBaseMsg(ref TransferItemsBaseMsg msg, MyNetworkClient sender)
        {
            MyEntity sourceContainer      = MyEntities.GetEntityById(msg.SourceContainerId);
            MyEntity destinationContainer = MyEntities.GetEntityById(msg.DestinationContainerId);

            if (sourceContainer == null || destinationContainer == null)
            {
                Debug.Fail("Containers/Entities weren't found!");
                return;
            }

            MyInventoryBase sourceInventory      = sourceContainer.GetInventory(msg.SourceInventoryId);
            MyInventoryBase destinationInventory = destinationContainer.GetInventory(msg.DestinationInventoryId);

            if (sourceInventory == null || destinationInventory == null)
            {
                Debug.Fail("Inventories weren't found!");
                return;
            }

            var items = sourceInventory.GetItems();

            foreach (var item in items)
            {
                if (item.ItemId == msg.SourceItemId)
                {
                    MyInventoryBase.TransferItems(sourceInventory, destinationInventory, item, msg.Amount);
                    return;
                }
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Starts retreiving items, connection needs to be established within 200 updates of invoking this function.
        /// </summary>
        public void Start()
        {
            Log.DebugLog("shopper started");
            m_navSet.Shopper = null;

            this.m_grid.GetBlocks_Safe(null, slim => {
                MyEntity entity = slim.FatBlock as MyEntity;
                if (entity != null && entity is Sandbox.ModAPI.Ingame.IMyCargoContainer)
                {
                    Log.DebugLog("entity: " + entity.GetBaseEntity().getBestName() + ", inventories: " + entity.InventoryCount);
                    int count = entity.InventoryCount;
                    for (int i = 0; i < count; i++)
                    {
                        m_destInventory.Add(entity.GetInventory(i));
                    }
                }
                return(false);
            });

            if (m_destInventory.Count == 0)
            {
                Log.DebugLog("no dest inventory");
                return;
            }

            m_navSet.Settings_Task_NavWay.NavigatorMover            = this;
            m_navSet.Settings_Task_NavWay.PathfinderCanChangeCourse = false;

            m_nextUpdate = Globals.UpdateCount + 200ul;             // give attached a chance to be registered before FindSourceInventory
        }
Esempio n. 4
0
        private static void OnTransferItemsBaseMsg(ref TransferItemsBaseMsg msg, MyNetworkClient sender)
        {
            MyEntity sourceContainer      = MyEntities.GetEntityById(msg.SourceContainerId);
            MyEntity destinationContainer = MyEntities.GetEntityById(msg.DestinationContainerId);

            if (sourceContainer == null || destinationContainer == null)
            {
                Debug.Fail("Containers/Entities weren't found!");
                return;
            }

            // CH: TODO: This breaks the object design, but so far we wouldn't be able to move items between other inventories than MyInventory anyway
            MyInventory     sourceInventory      = sourceContainer.GetInventory(msg.SourceInventoryId) as MyInventory;
            MyInventoryBase destinationInventory = destinationContainer.GetInventory(msg.DestinationInventoryId);

            if (sourceInventory == null || destinationInventory == null)
            {
                Debug.Fail("Inventories weren't found!");
                return;
            }

            var items = sourceInventory.GetItems();

            foreach (var item in items)
            {
                if (item.ItemId == msg.SourceItemId)
                {
                    MyInventoryBase.TransferItems(sourceInventory, destinationInventory, item, msg.Amount);
                    return;
                }
            }
        }
Esempio n. 5
0
        /// <summary>
        /// Get all the components that are in inventories on the autopilot ship.
        /// </summary>
        private void GetInventoryItems()
        {
            if (m_blocksWithInventory == null)
            {
                m_blocksWithInventory = new List <IMySlimBlock>();
                m_controlBlock.CubeGrid.GetBlocks_Safe(m_blocksWithInventory, slim => slim.FatBlock != null && (slim.FatBlock as MyEntity).HasInventory);
                Log.DebugLog("blocks with inventory: " + m_blocksWithInventory.Count);
            }

            m_components_inventory.Clear();
            foreach (IMySlimBlock slim in m_blocksWithInventory)
            {
                if (slim.FatBlock.Closed)
                {
                    continue;
                }

                MyEntity asEntity    = slim.FatBlock as MyEntity;
                int      inventories = asEntity.InventoryCount;
                Log.DebugLog("searching " + inventories + " inventories of " + slim.FatBlock.DisplayNameText);
                for (int i = 0; i < inventories; i++)
                {
                    List <MyPhysicalInventoryItem> allItems = null;
                    MainLock.UsingShared(() => allItems = asEntity.GetInventory(i).GetItems());

                    foreach (MyPhysicalInventoryItem item in allItems)
                    {
                        if (item.Content.TypeId != typeof(MyObjectBuilder_Component))
                        {
                            Log.DebugLog("skipping " + item.Content + ", not a component");
                            continue;
                        }

                        Log.DebugLog("item: " + item.Content.SubtypeName + ", amount: " + item.Amount);
                        int amount = (int)item.Amount;
                        if (amount < 1)
                        {
                            continue;
                        }

                        string name = item.Content.SubtypeName;
                        int    count;

                        if (!m_components_inventory.TryGetValue(name, out count))
                        {
                            count = 0;
                        }
                        count += amount;

                        m_components_inventory[name] = count;
                    }
                }
            }
        }
Esempio n. 6
0
        private static void LoadAsync(long entityId, int inventoryId, Action <MyInventory> loadingDoneHandler)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(entityId, out entity);

            MyInventory inventory = null;
            MyEntity    owner     = (entity != null && entity.HasInventory) ? entity : null;

            if (owner != null)
            {
                inventory = owner.GetInventory(inventoryId) as MyInventory;
            }
            //  Debug.Assert(inventory != null, "Dusan, we should fix this, try to find out what is that EntityId of owner on server: " + entityId);
            loadingDoneHandler(inventory);
        }
Esempio n. 7
0
        public static void CopyItemsIntoInventory(MyEntity src, MyInventory dst)
        {
            if (!src.HasInventory)
            {
                return;
            }

            for (var index = 0; index < src.InventoryCount; index++)
            {
                var inventory = src.GetInventory(index);
                if (inventory.Empty())
                {
                    continue;
                }

                foreach (var item in inventory.GetItems())
                {
                    dst.AddItemsInternal(item.Content, item.Amount);
                }

                inventory.ClearItems();
            }
        }
Esempio n. 8
0
        private void ConsumeSomething(string something, int amount)
        {
            foreach (var definition in MyDefinitionManager.Static.GetAllDefinitions())
            {
                var physicalItemDef = definition as MyPhysicalItemDefinition;
                if (physicalItemDef == null || physicalItemDef.CanSpawnFromScreen == false)
                {
                    continue;
                }

                if (definition.DisplayNameText == something)
                {
                    MyEntity    invObject = MySession.Static.ControlledEntity as MyEntity;
                    MyInventory inventory = invObject.GetInventory(0) as MyInventory;
                    if (inventory != null)
                    {
                        var builder = (MyObjectBuilder_PhysicalObject)VRage.ObjectBuilders.MyObjectBuilderSerializer.CreateNewObject(definition.Id);
                        inventory.ConsumeItem(physicalItemDef.Id, amount, MySession.Static.LocalCharacterEntityId);
                    }
                    break;
                }
            }
        }
        private void AttachOwner(MyEntity owner)
        {
            if (owner == null)
            {
                Debug.Fail("Attaching null owner!");
                return;
            }

            m_nameLabel.Text = (owner as MyEntity).DisplayNameText;
            Debug.Assert(m_nameLabel.Text != null, "DisplayNameText text!");

            for (int i = 0; i < owner.InventoryCount; ++i)
            {
                var inventory = owner.GetInventory(i) as MyInventory;
                System.Diagnostics.Debug.Assert(inventory != null, "Null or other inventory type!");

                inventory.UserData         = this;
                inventory.ContentsChanged += inventory_OnContentsChanged;

                var massLabel = MakeMassLabel(inventory);
                Elements.Add(massLabel);
                m_massLabels.Add(massLabel);

                var volumeLabel = MakeVolumeLabel(inventory);
                Elements.Add(volumeLabel);
                m_volumeLabels.Add(volumeLabel);

                var inventoryGrid = MakeInventoryGrid(inventory);
                Elements.Add(inventoryGrid);
                m_inventoryGrids.Add(inventoryGrid);
            }

            m_inventoryOwner = owner;

            RefreshInventoryContents();
        }
        void confirmButton_OnButtonClick(MyGuiControlButton sender)
        {
            MyEntity invObject = MySession.Static.ControlledEntity as MyEntity;

            if (invObject != null && invObject.HasInventory)
            {
                double amountDec = 0;
                double.TryParse(m_amountTextbox.Text, out amountDec);
                m_lastAmount = amountDec;

                MyFixedPoint amount = (MyFixedPoint)amountDec;

                if (m_items.GetSelectedKey() < 0 || (int)m_items.GetSelectedKey() >= m_physicalItemDefinitions.Count)
                {
                    return;
                }

                var itemId = m_physicalItemDefinitions[(int)m_items.GetSelectedKey()].Id;
                m_lastSelectedItem = (int)m_items.GetSelectedKey();
                MyInventory inventory = invObject.GetInventory(0) as MyInventory;
                System.Diagnostics.Debug.Assert(inventory != null, "Null or other inventory type!");

                if (inventory != null)
                {
                    if (!MySession.Static.CreativeMode)
                    {
                        amount = MyFixedPoint.Min(inventory.ComputeAmountThatFits(itemId), amount);
                    }

                    var builder = (MyObjectBuilder_PhysicalObject)MyObjectBuilderSerializer.CreateNewObject(itemId);
                    inventory.DebugAddItems(amount, builder);
                }
            }

            CloseScreen();
        }
        public override bool HandleInput()
        {
            bool handled = false;

            if (m_gridDebugInfo)
            {
                LineD      line = new LineD(MySector.MainCamera.Position, MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 1000);
                MyCubeGrid grid;
                Vector3I   cubePos;
                double     distance;
                if (MyCubeGrid.GetLineIntersection(ref line, out grid, out cubePos, out distance))
                {
                    var gridMatrix = grid.WorldMatrix;
                    var boxMatrix  = Matrix.CreateTranslation(cubePos * grid.GridSize) * gridMatrix;
                    var block      = grid.GetCubeBlock(cubePos);

                    MyRenderProxy.DebugDrawText2D(new Vector2(), cubePos.ToString(), Color.White, 0.7f);
                    MyRenderProxy.DebugDrawOBB(Matrix.CreateScale(new Vector3(grid.GridSize) + new Vector3(0.15f)) * boxMatrix, Color.Red.ToVector3(), 0.2f, true, true);

                    //int[, ,] bones = grid.Skeleton.AddCubeBones(cubePos);

                    //Vector3 closestBone = Vector3.Zero;
                    //Vector3I closestPoint = Vector3I.Zero;
                    //float closestPointDist = float.MaxValue;
                    //int closestBoneIndex = 0;

                    //for (int x = -1; x <= 1; x += 1)
                    //{
                    //    for (int y = -1; y <= 1; y += 1)
                    //    {
                    //        for (int z = -1; z <= 1; z += 1)
                    //        {
                    //            int boneIndex = bones[x + 1, y + 1, z + 1];
                    //            Vector3 bone = grid.Skeleton[boneIndex];

                    //            var pos = boxMatrix.Translation + new Vector3(grid.GridSize / 2) * new Vector3(x, y, z);
                    //            //MyRenderProxy.DebugDrawSphere(pos, 0.2f, Color.Blue.ToVector3(), 1.0f, false);
                    //            MyRenderProxy.DebugDrawText3D(pos, String.Format("{0:G2}, {1:G2}, {2:G2}", bone.X, bone.Y, bone.Z), Color.White, 0.5f, false);

                    //            var dist = MyUtils.GetPointLineDistance(ref line, ref pos);
                    //            if (dist < closestPointDist)
                    //            {
                    //                closestPointDist = dist;
                    //                closestPoint = new Vector3I(x, y, z);
                    //                closestBoneIndex = boneIndex;
                    //                closestBone = bone;

                    //            }
                    //        }
                    //    }
                    //}

                    //MyRenderProxy.DebugDrawText3D(boxMatrix.Translation + new Vector3(grid.GridSize / 2) * closestPoint * 1.0f, String.Format("{0:G2}, {1:G2}, {2:G2}", closestBone.X, closestBone.Y, closestBone.Z), Color.Red, 0.5f, false);
                    //var bonePos = grid.Skeleton[bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]];
                    //MyRenderProxy.DebugDrawSphere(boxMatrix.Translation + new Vector3(grid.GridSize / 2) * closestPoint * 1.0f + bonePos, 0.5f, Color.Red.ToVector3(), 0.4f, true, true);

                    //if (input.IsNewKeyPressed(Keys.P) && block != null)
                    //{
                    //    if (input.IsAnyShiftKeyPressed())
                    //    {
                    //        grid.ResetBlockSkeleton(block);
                    //    }
                    //    else
                    //    {
                    //        grid.Skeleton[bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]] = Vector3.Zero;
                    //        grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One);
                    //        //grid.SetBlockDirty(block);
                    //    }
                    //    handled = true;
                    //}

                    //// Move bones to center by 0.1f
                    //if (input.IsNewKeyPressed(Keys.OemOpenBrackets))
                    //{
                    //    int index = bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1];
                    //    grid.Skeleton[index] -= Vector3.Sign(grid.Skeleton[index]) * 0.1f;
                    //    grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One);
                    //    //grid.SetBlockDirty(block);
                    //    handled = true;
                    //}

                    //// Reduce max offset by 0.1f
                    //if (input.IsNewKeyPressed(Keys.OemCloseBrackets))
                    //{
                    //    int index = bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1];
                    //    var old = Vector3.Abs(grid.Skeleton[index]);
                    //    var max = new Vector3(Math.Max(Math.Max(old.X, old.Y), old.Z));
                    //    if (max.X > 0.1f)
                    //    {
                    //        grid.Skeleton[index] = Vector3.Clamp(grid.Skeleton[index], -max + 0.1f, max - 0.1f);
                    //    }
                    //    else
                    //    {
                    //        grid.Skeleton[index] = Vector3.Zero;
                    //    }
                    //    grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One);
                    //    //grid.SetBlockDirty(block);
                    //    handled = true;
                    //}
                }
            }

            if (MyInput.Static.IsAnyAltKeyPressed())
            {
                return(handled);
            }

            bool shift = MyInput.Static.IsAnyShiftKeyPressed();
            bool ctrl  = MyInput.Static.IsAnyCtrlKeyPressed();

            //if (input.IsNewKeyPressed(Keys.I))
            //{
            //    foreach (var grid in MyEntities.GetEntities().OfType<MyCubeGrid>())
            //    {
            //        foreach (var block in grid.GetBlocks().ToArray())
            //        {
            //            grid.DetectMerge(block.Min, block.Max);
            //        }
            //    }
            //    handled = true;
            //}

            // Disabled since it is common to have normal control bound to O key.
            // If you ever need this again, bind it to something more complicated, like key combination.
            //if (input.IsNewKeyPressed(Keys.O))
            //{
            //    m_gridDebugInfo = !m_gridDebugInfo;
            //    handled = true;
            //}

            //for (int i = 0; i <= 9; i++)
            //{
            //    if (MyInput.Static.IsNewKeyPressed((Keys)(((int)Keys.D0) + i)))
            //    {
            //        string name = "Slot" + i.ToString();
            //        if (ctrl)
            //        {
            //            MySession.Static.Name = name;
            //            MySession.Static.WorldID = MySession.Static.GetNewWorldId();
            //            MySession.Static.Save(name);
            //        }
            //        else if (shift)
            //        {
            //            var path = MyLocalCache.GetSessionSavesPath(name, false, false);
            //            if (System.IO.Directory.Exists(path))
            //            {
            //                MySession.Static.Unload();
            //                MySession.Static.Load(path);
            //            }
            //        }
            //        handled = true;
            //    }
            //}

            //if (MyInput.Static.IsNewKeyPressed(Keys.End))
            //{
            //    MyMeteorShower.MeteorWave(null);
            //}

            // Disabled for god sake!
            //if (MyInput.Static.IsNewKeyPressed(Keys.PageUp) && MyInput.Static.IsAnyCtrlKeyPressed())
            //{
            //    MyReloadTestComponent.Enabled = true;
            //}
            //if (MyInput.Static.IsNewKeyPressed(Keys.PageDown) && MyInput.Static.IsAnyCtrlKeyPressed())
            //{
            //    MyReloadTestComponent.Enabled = false;
            //}

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad6))
            {
                var view = MySession.Static.CameraController.GetViewMatrix();
                var inv  = Matrix.Invert(view);

                //MyPhysicalInventoryItem item = new MyPhysicalInventoryItem(100,
                var oreBuilder = MyObjectBuilderSerializer.CreateNewObject <MyObjectBuilder_Ore>("Stone");
                var item       = new MyPhysicalInventoryItem(1, oreBuilder);
                var obj        = MyFloatingObjects.Spawn(item, inv.Translation + inv.Forward * 1.0f, inv.Forward, inv.Up);
                obj.Physics.LinearVelocity = inv.Forward * 50;
            }

            if (false && MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9))
            {
                List <HkShape>       trShapes = new List <HkShape>();
                List <HkConvexShape> shapes   = new List <HkConvexShape>();
                List <Matrix>        matrices = new List <Matrix>();

                var         grid = new HkGridShape(2.5f, HkReferencePolicy.None);
                const short size = 50;
                for (short x = 0; x < size; x++)
                {
                    for (short y = 0; y < size; y++)
                    {
                        for (short z = 0; z < size; z++)
                        {
                            var box = new HkBoxShape(Vector3.One);
                            grid.AddShapes(new System.Collections.Generic.List <HkShape>()
                            {
                                box
                            }, new Vector3S(x, y, z), new Vector3S(x, y, z));
                            trShapes.Add(new HkConvexTranslateShape(box, new Vector3(x, y, z), HkReferencePolicy.None));
                            shapes.Add(box);
                            matrices.Add(Matrix.CreateTranslation(new Vector3(x, y, z)));
                        }
                    }
                }

                var emptyGeom = new HkGeometry(new List <Vector3>(), new List <int>());

                var list         = new HkListShape(trShapes.ToArray(), trShapes.Count, HkReferencePolicy.None);
                var compressedBv = new HkBvCompressedMeshShape(emptyGeom, shapes, matrices, HkWeldingType.None);
                var mopp         = new HkMoppBvTreeShape(list, HkReferencePolicy.None);

                HkShapeBuffer buf = new HkShapeBuffer();

                //HkShapeContainerIterator i = compressedBv.GetIterator(buf);
                //int count = 0; // will be 125000
                //while (i.IsValid)
                //{
                //    count++;
                //    i.Next();
                //}

                buf.Dispose();
                var info = new HkRigidBodyCinfo();
                info.Mass = 10;
                info.CalculateBoxInertiaTensor(Vector3.One, 10);
                info.MotionType  = HkMotionType.Dynamic;
                info.QualityType = HkCollidableQualityType.Moving;
                info.Shape       = compressedBv;
                var body = new HkRigidBody(info);

                //MyPhysics.HavokWorld.AddRigidBody(body);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad7))
            {
                foreach (var g in MyEntities.GetEntities().OfType <MyCubeGrid>())
                {
                    foreach (var s in g.CubeBlocks.Select(s => s.FatBlock).Where(s => s != null).OfType <MyMotorStator>())
                    {
                        if (s.Rotor != null)
                        {
                            var q = Quaternion.CreateFromAxisAngle(s.Rotor.WorldMatrix.Up, MathHelper.ToRadians(45));
                            s.Rotor.CubeGrid.WorldMatrix = MatrixD.CreateFromQuaternion(q) * s.Rotor.CubeGrid.WorldMatrix;
                        }
                    }
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad8))
            {
                var view = MySession.Static.CameraController.GetViewMatrix();
                var inv  = Matrix.Invert(view);

                var oreBuilder = MyObjectBuilderSerializer.CreateNewObject <MyObjectBuilder_Ore>("Stone");
                var obj        = new MyObjectBuilder_FloatingObject()
                {
                    Item = new MyObjectBuilder_InventoryItem()
                    {
                        PhysicalContent = oreBuilder, Amount = 1000
                    }
                };
                obj.PositionAndOrientation = new MyPositionAndOrientation(inv.Translation + 2.0f * inv.Forward, inv.Forward, inv.Up);
                obj.PersistentFlags        = MyPersistentEntityFlags2.InScene;
                var e = MyEntities.CreateFromObjectBuilderAndAdd(obj);
                e.Physics.LinearVelocity = Vector3.Normalize(inv.Forward) * 50.0f;
            }


            if (MyInput.Static.IsNewKeyPressed(MyKeys.Divide))
            {
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.Multiply))
            {
                MyDebugDrawSettings.ENABLE_DEBUG_DRAW = !MyDebugDrawSettings.ENABLE_DEBUG_DRAW;
                MyDebugDrawSettings.DEBUG_DRAW_STRUCTURAL_INTEGRITY = true;

                var grids = MyEntities.GetEntities().OfType <MyCubeGrid>();
                foreach (var g in grids)
                {
                    if (!g.IsStatic)// || g.GetBlocks().Count < 800) //to compute only castle
                    {
                        continue;
                    }

                    g.CreateStructuralIntegrity();
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad1))
            {
                var e = MyEntities.GetEntities().OfType <MyCubeGrid>().FirstOrDefault();
                if (e != null)
                {
                    e.Physics.RigidBody.MaxLinearVelocity = 1000;
                    if (e.Physics.RigidBody2 != null)
                    {
                        e.Physics.RigidBody2.MaxLinearVelocity = 1000;
                    }

                    e.Physics.LinearVelocity = new Vector3(1000, 0, 0);
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.Decimal))
            {
                MyPrefabManager.Static.SpawnPrefab("respawnship", MySector.MainCamera.Position, MySector.MainCamera.ForwardVector, MySector.MainCamera.UpVector);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.Multiply) && MyInput.Static.IsAnyShiftKeyPressed())
            {
                GC.Collect(2);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad5))
            {
                Thread.Sleep(250);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9))
            {
                var obj = MySession.Static.ControlledEntity != null ? MySession.Static.ControlledEntity.Entity : null;
                if (obj != null)
                {
                    const float dist = 5.0f;
                    obj.PositionComp.SetPosition(obj.PositionComp.GetPosition() + obj.WorldMatrix.Forward * dist);
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad4))
            {
                MyEntity invObject = MySession.Static.ControlledEntity as MyEntity;
                if (invObject != null && invObject.HasInventory)
                {
                    MyFixedPoint amount = 20000;

                    var         oreBuilder = MyObjectBuilderSerializer.CreateNewObject <MyObjectBuilder_Ore>("Stone");
                    MyInventory inventory  = invObject.GetInventory(0) as MyInventory;
                    System.Diagnostics.Debug.Assert(inventory != null, "Null or unexpected type returned!");
                    inventory.AddItems(amount, oreBuilder);
                }

                handled = true;
            }

            //if (MyInput.Static.IsNewKeyPressed(Keys.NumPad8))
            //{
            //    var pos = MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 2;
            //    var grid = (MyObjectBuilder_CubeGrid)MyObjectBuilderSerializer.CreateNewObject(MyObjectBuilderTypeEnum.CubeGrid);
            //    grid.PositionAndOrientation = new MyPositionAndOrientation(pos, Vector3.Forward, Vector3.Up);
            //    grid.CubeBlocks = new List<MyObjectBuilder_CubeBlock>();
            //    grid.GridSizeEnum = MyCubeSize.Large;

            //    var block = new MyObjectBuilder_CubeBlock();
            //    block.BlockOrientation = MyBlockOrientation.Identity;
            //    block.Min = Vector3I.Zero;
            //    //var blockDefinition = Sandbox.Game.Managers.MyDefinitionManager.Static.GetCubeBlockDefinition(new CommonLib.ObjectBuilders.Definitions.MyDefinitionId(typeof(MyObjectBuilder_CubeBlock), "LargeBlockArmorBlock"));
            //    block.SubtypeName = "LargeBlockArmorBlock";
            //    grid.CubeBlocks.Add(block);
            //    grid.LinearVelocity = MySector.MainCamera.ForwardVector * 20;
            //    grid.PersistentFlags = MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene;

            //    var x = MyEntities.CreateFromObjectBuilderAndAdd(grid);
            //}

            //if (MyInput.Static.IsNewKeyPressed(Keys.NumPad9))
            //{
            //    var pos = MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 2;
            //    var grid =  (MyObjectBuilder_CubeGrid)MyObjectBuilderSerializer.CreateNewObject(MyObjectBuilderTypeEnum.CubeGrid);
            //    grid.PositionAndOrientation = new MyPositionAndOrientation(pos, Vector3.Forward, Vector3.Up);
            //    grid.CubeBlocks = new List<MyObjectBuilder_CubeBlock>();
            //    grid.GridSizeEnum = MyCubeSize.Large;

            //    var block = new MyObjectBuilder_CubeBlock();
            //    block.BlockOrientation = MyBlockOrientation.Identity;
            //    block.Min = Vector3I.Zero;
            //    //var blockDefinition = Sandbox.Game.Managers.MyDefinitionManager.Static.GetCubeBlockDefinition(new CommonLib.ObjectBuilders.Definitions.MyDefinitionId(typeof(MyObjectBuilder_CubeBlock), "LargeBlockArmorBlock"));
            //    block.SubtypeName = "LargeBlockGyro";
            //    grid.CubeBlocks.Add(block);
            //    grid.LinearVelocity = MySector.MainCamera.ForwardVector * 20;
            //    grid.PersistentFlags = MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene;

            //    var x = MyEntities.CreateFromObjectBuilderAndAdd(grid);
            //}

            if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.Delete))
            {
                int count = MyEntities.GetEntities().OfType <MyFloatingObject>().Count();
                foreach (var obj in MyEntities.GetEntities().OfType <MyFloatingObject>())
                {
                    if (obj == MySession.Static.ControlledEntity)
                    {
                        MySession.Static.SetCameraController(MyCameraControllerEnum.Spectator);
                    }
                    obj.Close();
                }
                handled = true;
            }

            if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.Decimal))
            {
                foreach (var obj in MyEntities.GetEntities())
                {
                    if (obj != MySession.Static.ControlledEntity && (MySession.Static.ControlledEntity == null || obj != MySession.Static.ControlledEntity.Entity.Parent) && obj != MyCubeBuilder.Static.FindClosestGrid())
                    {
                        obj.Close();
                    }
                }
                handled = true;
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9) || MyInput.Static.IsNewKeyPressed(MyKeys.NumPad5))
            {
                //MyCubeGrid.UserCollisions = input.IsNewKeyPressed(Keys.NumPad9);

                var body = MySession.Static.ControlledEntity.Entity.GetTopMostParent().Physics;
                if (body.RigidBody != null)
                {
                    //body.AddForce(Engine.Physics.MyPhysicsForceType.ADD_BODY_FORCE_AND_BODY_TORQUE, new Vector3(0, 0, 10 * body.Mass), null, null);
                    body.RigidBody.ApplyLinearImpulse(body.Entity.WorldMatrix.Forward * body.Mass * 2);
                }
                handled = true;
            }

            //if (input.IsNewKeyPressed(Keys.J) && input.IsAnyCtrlKeyPressed())
            //{
            //    MyGlobalInputComponent.CopyCurrentGridToClipboard();

            //    MyEntity addedEntity = MyGlobalInputComponent.PasteEntityFromClipboard();

            //    if (addedEntity != null)
            //    {
            //        Vector3 pos = addedEntity.GetPosition();
            //        pos.Z += addedEntity.WorldVolume.Radius * 1.5f;
            //        addedEntity.SetPosition(pos);
            //    }
            //    handled = true;
            //}

            if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.OemComma))
            {
                foreach (var e in MyEntities.GetEntities().OfType <MyFloatingObject>().ToArray())
                {
                    e.Close();
                }
            }

            return(handled);
        }
        private void RefreshInventoryContents()
        {
            if (m_inventoryOwner == null)
            {
                Debug.Fail("m_inventoryOwner==null");
                return;
            }
            Debug.Assert(m_inventoryOwner.InventoryCount == m_inventoryGrids.Count);
            Debug.Assert(m_inventoryOwner.InventoryCount == m_massLabels.Count);
            Debug.Assert(m_inventoryOwner.InventoryCount == m_volumeLabels.Count);
            for (int i = 0; i < m_inventoryOwner.InventoryCount; ++i)
            {
                var inventory = m_inventoryOwner.GetInventory(i) as MyInventory;
                System.Diagnostics.Debug.Assert(inventory != null, "Null or other inventory type!");
                if (inventory == null)
                {
                    continue;
                }

                var inventoryGrid = m_inventoryGrids[i];
                var massLabel     = m_massLabels[i];
                var volumeLabel   = m_volumeLabels[i];
                int?selectedIndex = inventoryGrid.SelectedIndex;
                inventoryGrid.Clear();

                massLabel.UpdateFormatParams(((double)inventory.CurrentMass).ToString(MyInventoryConstants.GUI_DISPLAY_FORMAT, CultureInfo.InvariantCulture));

                string volume = ((double)(inventory.CurrentVolume * 1000)).ToString(MyInventoryConstants.GUI_DISPLAY_FORMAT, CultureInfo.InvariantCulture);
                if (MySession.Static.SurvivalMode)
                {
                    volume += " / " + ((double)(inventory.MaxVolume * 1000)).ToString(MyInventoryConstants.GUI_DISPLAY_FORMAT, CultureInfo.InvariantCulture);
                }
                volumeLabel.UpdateFormatParams(volume);

                //RefreshInventoryGridSize(inventory, inventoryGrid);
                if (inventory.Constraint != null)
                {
                    inventoryGrid.EmptyItemIcon = inventory.Constraint.Icon;
                    inventoryGrid.SetEmptyItemToolTip(inventory.Constraint.Description);
                }
                else
                {
                    inventoryGrid.EmptyItemIcon = null;
                    inventoryGrid.SetEmptyItemToolTip(null);
                }

                foreach (var item in inventory.GetItems())
                {
                    inventoryGrid.Add(CreateInventoryGridItem(item));
                }

                if (selectedIndex.HasValue)
                {
                    if (inventoryGrid.IsValidIndex(selectedIndex.Value))
                    {
                        inventoryGrid.SelectedIndex = selectedIndex;
                    }
                    else
                    {
                        inventoryGrid.SelectLastItem();
                    }
                }
                else
                {
                    inventoryGrid.SelectedIndex = null;
                }
            }

            RefreshInventoryGridSizes();
            Size = ComputeControlSize();
            RefreshInternals();
        }
        private void AttachOwner(MyEntity owner)
        {
            if (owner == null)
            {
                Debug.Fail("Attaching null owner!");
                return;
            }

            m_nameLabel.Text = (owner as MyEntity).DisplayNameText;
            Debug.Assert(m_nameLabel.Text != null, "DisplayNameText text!");
            
            for (int i = 0; i < owner.InventoryCount; ++i)
            {
                var inventory = owner.GetInventory(i) as MyInventory;
                System.Diagnostics.Debug.Assert(inventory != null, "Null or other inventory type!");

                inventory.UserData = this;
                inventory.ContentsChanged += inventory_OnContentsChanged;

                var massLabel = MakeMassLabel(inventory);
                Elements.Add(massLabel);
                m_massLabels.Add(massLabel);

                var volumeLabel = MakeVolumeLabel(inventory);
                Elements.Add(volumeLabel);
                m_volumeLabels.Add(volumeLabel);

                var inventoryGrid = MakeInventoryGrid(inventory);
                Elements.Add(inventoryGrid);
                m_inventoryGrids.Add(inventoryGrid);
            }

            m_inventoryOwner = owner;

            RefreshInventoryContents();
        }