private void StartGunDatsu() { Time.timeScale = timeSlowRatio; aimLineInstance = Instantiate(aimLine).GetComponent <LineRenderer>(); InGunDatsu = true; movementManager.DisableRigidbodyEffects(); animator.SetBool("Dash", InGunDatsu); }
private void StartGunDatsu() { Time.timeScale = timeSlowRatio; aimLineInstance = Instantiate(aimLine).GetComponent <LineRenderer>(); InGunDatsu = true; movementManager.DisableRigidbodyEffects(); animator.SetBool("Dash", InGunDatsu); }