Esempio n. 1
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        public void ApplyActionTestMoveDownNoCollision()
        {
            Block          anchor      = new Block(4, 4);
            SquareShape    shape       = new SquareShape(anchor, defaultOri);
            List <Vector2> coordinates = new List <Vector2>();

            foreach (Block b in shape.blocks)
            {
                coordinates.Add(new Vector2(b.GetX(), b.GetY()));
            }

            BlockGrid grid = new BlockGrid(10, 10);

            MovementManager.ApplyAction(InputAction.MoveDown, grid, shape);
            List <Vector2> expectedCoord = new List <Vector2>();

            foreach (Block b in shape.blocks)
            {
                expectedCoord.Add(new Vector2(b.GetX(), b.GetY()));
            }

            int i = 0;

            while (i < coordinates.Count() && i < expectedCoord.Count())
            {
                Assert.AreEqual(expectedCoord.ElementAt(i).X, coordinates.ElementAt(i).X);
                Assert.AreEqual(expectedCoord.ElementAt(i).Y, coordinates.ElementAt(i).Y - 1);
                i++;
            }
            Assert.IsFalse(shape.isPlaced);
        }
Esempio n. 2
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        public void ApplyActionTestMoveDownCollision()
        {
            Block       anchor = new Block(1, 2);
            SquareShape shape  = new SquareShape(anchor, defaultOri);
            BlockGrid   grid   = new BlockGrid(10, 10);

            shape.AboutToPlaceGameShape();
            MovementManager.ApplyAction(InputAction.MoveDown, grid, shape);
            Assert.IsTrue(shape.isPlaced);
        }
Esempio n. 3
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        public void ApplyActionTestMoveRightNoCollision()
        {
            Block       anchor1 = new Block(1, 1);
            Block       anchor2 = new Block(1, 3);
            SquareShape shape1  = new SquareShape(anchor1, defaultOri);
            SquareShape shape2  = new SquareShape(anchor2, defaultOri);

            BlockGrid grid = new BlockGrid(10, 10);

            grid.PlaceShape(shape1);
            shape2.AboutToPlaceGameShape();

            Assert.IsTrue(shape2.isAboutToPlace);

            MovementManager.ApplyAction(InputAction.MoveRight, grid, shape2);
            MovementManager.ApplyAction(InputAction.MoveRight, grid, shape2);

            Assert.IsFalse(shape2.isAboutToPlace);
        }