Esempio n. 1
0
        private Vector3 getInputControlsDirection()
        {
            var ret = new Vector3();

            if (MovementInput.IsForward())
            {
                ret += MathHelper.Forward;
            }
            if (MovementInput.IsBackward())
            {
                ret += MathHelper.Backward;
            }
            if (MovementInput.IsStrafeLeft())
            {
                ret += MathHelper.Left;
            }
            if (MovementInput.IsStrafeRight())
            {
                ret += MathHelper.Right;
            }

            return(ret);
        }