Esempio n. 1
0
        public void FixedUpdate()
        {
            var direction = _joystick.Direction;

            if (_state.Move(direction))
            {
                var dir = new Vector3(direction.x, 0, direction.y);
                _rigidbody.velocity = dir * _speed;
                transform.LookAt(transform.position + dir);
            }
        }