Esempio n. 1
0
 void FixedUpdate()
 {
     if (!ManagerPause.Pause)
     {
         if (Physics2D.OverlapCircleNonAlloc(transform.position, headRadius, result, whatIsGround) > 0)
         {
             if (move.isGround && !move.isDead)
             {
                 Debug.Log("kill");
                 move.Kill();
             }
         }
     }
 }
Esempio n. 2
0
 public override void Kill()
 {
     // OnDead(Vector3.zero);
     KlausMove.Kill();
 }