public Effect(string modelPath, float x, float y) { _model = new ModelInstance(modelPath); _model.SetTranslation(x, y, 0f); _createdEffects.Add(this); }
public void SetTranslation(float x, float y, float z) { _model.SetTranslation(x, y, z); }
public static void Update() { var camera = Camera.LocalCamera; _model?.SetTranslation(camera.EyeX, camera.EyeY, camera.EyeZ); }