Esempio n. 1
0
        protected override void OnInstanceChanged(VoxelModelInstance prev)
        {
            if (prev != null)
            {
                prev.StateChanged -= ModelInstanceOnStateChanged;
            }

            if (ModelInstance != null)
            {
                var newState = IsOpen ? OpenedState : ClosedState;
                if (!string.IsNullOrEmpty(newState))
                {
                    ModelInstance.SetState(newState);
                }

                ModelInstance.StateChanged += ModelInstanceOnStateChanged;
            }
        }
Esempio n. 2
0
 protected override void OnInstanceChanged(VoxelModelInstance prev)
 {
     if (ModelInstance != null)
     {
         if (base.Locked)
         {
             if (!string.IsNullOrEmpty(OpenedState))
             {
                 ModelInstance.SetState(OpenedState);
             }
         }
         else
         {
             if (!string.IsNullOrEmpty(ClosedState))
             {
                 ModelInstance.SetState(ClosedState);
             }
         }
     }
 }