Esempio n. 1
0
            public static void WriteDynamics(GameClient client)
            {
                if (dynamics == null)
                {
                    if (BaseVobInstance.GetCountDynamics() > 0 && ModelInstance.CountDynamics > 0)
                    {
                        PacketWriter strm = new PacketWriter();

                        // MODELS
                        if (strm.Write(ModelInstance.CountDynamics > 0))
                        {
                            strm.Write((ushort)ModelInstance.CountDynamics);
                            ModelInstance.ForEachDynamic(model =>
                            {
                                model.WriteStream(strm);
                            });
                        }

                        // INSTANCES
                        if (strm.Write(BaseVobInstance.GetCountDynamics() > 0))
                        {
                            strm.Write((ushort)BaseVobInstance.GetCountDynamics());
                            BaseVobInstance.ForEachDynamic(v =>
                            {
                                strm.Write((byte)v.ScriptObject.GetVobType());
                                v.WriteStream(strm);
                            });
                        }

                        byte[] arr    = strm.CopyData();
                        int    decomp = arr.Length;
                        using (var ms = new System.IO.MemoryStream(decomp))
                        {
                            using (var ds = new System.IO.Compression.DeflateStream(ms, System.IO.Compression.CompressionMode.Compress))
                            {
                                ds.Write(arr, 0, decomp);
                            }
                            arr = ms.ToArray();
                        }

                        strm.Reset();
                        strm.Write((byte)ServerMessages.DynamicsMessage);
                        strm.Write(decomp);
                        strm.Write(arr, 0, arr.Length);
                        dynamics = strm.CopyData();
                    }
                    else
                    {
                        return;
                    }
                }
                client.Send(dynamics, dynamics.Length, NetPriority.Low, NetReliability.Reliable, '\0');
            }