// Function from file: singularity.dm public void combust_mobs( ) { Mob_Living_Carbon C = null; foreach (dynamic _a in Lang13.Enumerate(GlobalFuncs.ultra_range(20, this, true), typeof(Mob_Living_Carbon))) { C = _a; C.visible_message("<span class='warning'>" + C + "'s skin bursts into flame!</span>", "<span class='userdanger'>You feel an inner fire as your skin bursts into flames!</span>"); C.adjust_fire_stacks(5); C.IgniteMob(); } return; }