// Function from file: armor.dm public override bool hit_reaction(Mob_Living_Carbon owner = null, string attack_text = null, int?final_block_chance = null, dynamic damage = null, int?attack_type = null) { Mob_Living M = null; if (!this.active) { return(false); } if (Rand13.PercentChance(this.hit_reaction_chance)) { owner.visible_message("<span class='danger'>The " + this + " blocks the " + attack_text + ", sending out arcs of lightning!</span>"); foreach (dynamic _a in Lang13.Enumerate(Map13.FetchInView(owner, 6), typeof(Mob_Living))) { M = _a; if (M == owner) { continue; } owner.Beam(M, "lightning" + Rand13.Int(1, 12), "icons/effects/effects.dmi", 5); M.adjustFireLoss(25); GlobalFuncs.playsound(M, "sound/machines/defib_zap.ogg", 50, 1, -1); } return(true); } return(false); }