// Use this for initialization void Start() { miniCam = this; yPos = 500; //Position of this camera StartCoroutine(PauseCoroutine()); //Makes it so that the player can open/close worldmap even though the game is paused player = GameObject.Find("map_icon_player"); boss = GameObject.Find("map_icon_boss"); }
private void Awake() { Instance = this; }
public _0024Start_0024185(MinimapCamera self_) { _0024self__0024187 = self_; }