Inheritance: MonoBehaviour
 // Use this for initialization
 void Start()
 {
     miniCam = this;
     yPos = 500; //Position of this camera
     StartCoroutine(PauseCoroutine()); //Makes it so that the player can open/close worldmap even though the game is paused
     player = GameObject.Find("map_icon_player");
     boss = GameObject.Find("map_icon_boss");
 }
 private void Awake()
 {
     Instance = this;
 }
 public _0024Start_0024185(MinimapCamera self_)
 {
     _0024self__0024187 = self_;
 }