private void ExchangeItem()
    {
        var relayObject = PlayerStatus.currentHasItem;

        PlayerStatus.currentHasItem = tulipObjects[(int)position];
        tulipObjects[(int)position].SetActive(false);
        tulipObjects[(int)position] = relayObject;

        SetPosition();

        gameController.messageController.SetMessagePanel(MessageText.ExchangePlayerItem(PlayerStatus.currentHasItem, tulipObjects[(int)position]));
    }