private void ExchangeItem() { var relayObject = PlayerStatus.currentHasItem; PlayerStatus.currentHasItem = tulipObjects[(int)position]; tulipObjects[(int)position].SetActive(false); tulipObjects[(int)position] = relayObject; SetPosition(); gameController.messageController.SetMessagePanel(MessageText.ExchangePlayerItem(PlayerStatus.currentHasItem, tulipObjects[(int)position])); }