void Attack() { target = Random.Range(1, 3); switch (target) { case 1: //プレイヤーに対して if (player.isProtect || player.isCall) { mt.GapText(); player.hp = player.hp - atk * 2; } else { mt.ForPlayerText(); player.hp = player.hp - atk; } break; case 2: //少女に対して if (player.isProtect == true) { mt.ProtectiveText(); player.hp = player.hp - atk * 2; } else { mt.ForGirlText(); girl.hp = girl.hp - atk; } break; } }