public static IMeshLoader CreateMeshLoader(LoaderType type, MeshAtlasType atlasType) { switch (type) { #if UNITY_EDITOR case LoaderType.AssetDatabase: return(new AssetDatabaseLoader.MeshLoader(atlasType)); #endif default: return(new AssetBundleLoader.MeshLoader()); } }
public MeshLoader(MeshAtlasType atlasType) { meshAtlasType = atlasType; }