private void Update() { if (Input.GetKeyDown(KeyCode.T)) { shootAction = ShootTransform; } if (Input.GetKeyDown(KeyCode.Y)) { shootAction = ShootPhysics; } if (Input.GetKeyDown(KeyCode.U)) { shootAction = ShootRaycast; } }
private void Awake() { shootAction = ShootPhysics; GetComponent <CharacterAim_Base>().OnShoot += PlayerShootProjectiles_OnShoot; }