public SetPlayerPosTool(Scenes.Editor e, Menus.PositionsMenu menu, int index)
     : base(e)
 {
     this.index       = index;
     this.menu        = menu;
     editor.MouseText = "player " + (index + 1) + " position";
 }
 public SetPowerupPosTool(Scenes.Editor e, Menus.PositionsMenu menu)
     : base(e)
 {
     this.menu        = menu;
     editor.MouseText = "powerup position";
 }