public SetPlayerPosTool(Scenes.Editor e, Menus.PositionsMenu menu, int index) : base(e) { this.index = index; this.menu = menu; editor.MouseText = "player " + (index + 1) + " position"; }
public SetPowerupPosTool(Scenes.Editor e, Menus.PositionsMenu menu) : base(e) { this.menu = menu; editor.MouseText = "powerup position"; }