public static Matrix3x2 AppendSkew(this Matrix3x2 matrix, float x, float y)
        {
            var m = Matrix3x2.Skew(x, y);

            return(matrix * m);
        }
        public static Matrix3x2 PrependSkew(this Matrix3x2 matrix, float x, float y)
        {
            var m = Matrix3x2.Skew(x, y);

            return(m * matrix);
        }
Esempio n. 3
0
        public static byte[] CreatePngImage(int width, int height, string text,
                                            float fontSize         = 30.0f,
                                            string font            = "Times New Roman",
                                            int lineCount          = 5,
                                            bool rotation          = false,
                                            float turbulenceAmount = 60.0f)
        {
            using (var wic = new WIC.ImagingFactory2())
                using (var d2d = new D2D.Factory())
                    using (var wicBitmap = new WIC.Bitmap(wic, width, height, WIC.PixelFormat.Format32bppPBGRA, WIC.BitmapCreateCacheOption.CacheOnDemand))
                        using (var target = new D2D.WicRenderTarget(d2d, wicBitmap, new D2D.RenderTargetProperties()))
                            using (var dwriteFactory = new DWrite.Factory())
                                using (var brush = new D2D.SolidColorBrush(target, Color.Yellow))
                                    using (var encoder = new WIC.PngBitmapEncoder(wic))

                                        using (var ms = new MemoryStream())
                                            using (var dc = target.QueryInterface <D2D.DeviceContext>())
                                                using (var bmpLayer = new D2D.Bitmap1(dc, target.PixelSize,
                                                                                      new D2D.BitmapProperties1(new D2D.PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, D2D.AlphaMode.Premultiplied),
                                                                                                                d2d.DesktopDpi.Width, d2d.DesktopDpi.Height,
                                                                                                                D2D.BitmapOptions.Target)))
                                                {
                                                    var r = new Random();
                                                    encoder.Initialize(ms);

                                                    D2D.Image oldTarget = dc.Target;

                                                    {
                                                        dc.Target = bmpLayer;
                                                        dc.BeginDraw();
                                                        var textFormat = new DWrite.TextFormat(dwriteFactory, font, fontSize);
                                                        for (int charIndex = 0; charIndex < text.Length; ++charIndex)
                                                        {
                                                            using (var layout = new DWrite.TextLayout(dwriteFactory, text[charIndex].ToString(), textFormat, float.MaxValue, float.MaxValue))
                                                            {
                                                                var layoutSize = new Vector2(layout.Metrics.Width, layout.Metrics.Height);
                                                                using (var b2 = new D2D.LinearGradientBrush(dc, new D2D.LinearGradientBrushProperties
                                                                {
                                                                    StartPoint = Vector2.Zero,
                                                                    EndPoint = layoutSize,
                                                                }, new D2D.GradientStopCollection(dc, new[]
                                                                {
                                                                    new D2D.GradientStop {
                                                                        Position = 0.0f, Color = ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.8f)
                                                                    },
                                                                    new D2D.GradientStop {
                                                                        Position = 1.0f, Color = ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.8f)
                                                                    },
                                                                })))
                                                                {
                                                                    var position = new Vector2(charIndex * width / text.Length, r.NextFloat(0, height - layout.Metrics.Height));
                                                                    dc.Transform =
                                                                        Matrix3x2.Translation(-layoutSize / 2) *
                                                                        Matrix3x2.Skew(r.NextFloat(0, 0.5f), r.NextFloat(0, 0.5f)) *
                                                                        (rotation ? Matrix3x2.Rotation(r.NextFloat(0, (float)(Math.PI * 2))) : Matrix3x2.Identity) *
                                                                        Matrix3x2.Translation(position + layoutSize / 2);
                                                                    dc.DrawTextLayout(Vector2.Zero, layout, b2);
                                                                }
                                                            }
                                                        }
                                                        for (var i = 0; i < lineCount; ++i)
                                                        {
                                                            target.Transform = Matrix3x2.Identity;
                                                            brush.Color      = ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.3f);
                                                            target.DrawLine(
                                                                r.NextVector2(Vector2.Zero, new Vector2(width, height)),
                                                                r.NextVector2(Vector2.Zero, new Vector2(width, height)),
                                                                brush, 3.0f);
                                                        }
                                                        target.EndDraw();
                                                    }

                                                    Color background = ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.3f);
                                                    {
                                                        dc.Target = null;
                                                        using (var displacement = new D2D.Effects.DisplacementMap(dc))
                                                        {
                                                            displacement.SetInput(0, bmpLayer, true);
                                                            displacement.Scale = turbulenceAmount;

                                                            var turbulence = new D2D.Effects.Turbulence(dc);
                                                            displacement.SetInputEffect(1, turbulence);

                                                            dc.Target = oldTarget;
                                                            dc.BeginDraw();
                                                            dc.Clear(background);
                                                            dc.DrawImage(displacement);
                                                            dc.EndDraw();

                                                            using (var frame = new WIC.BitmapFrameEncode(encoder))
                                                            {
                                                                frame.Initialize();
                                                                frame.SetSize(wicBitmap.Size.Width, wicBitmap.Size.Height);

                                                                var pixelFormat = wicBitmap.PixelFormat;
                                                                frame.SetPixelFormat(ref pixelFormat);
                                                                frame.WriteSource(wicBitmap);

                                                                frame.Commit();
                                                            }
                                                        }
                                                    }

                                                    encoder.Commit();
                                                    return(ms.ToArray());
                                                }
        }