void FixedUpdate() { if (!MathFuncs.isValueInRange(gameObject.transform.position.y, cameraTransform.position.y - 70, cameraTransform.position.y + 70) || !MathFuncs.isValueInRange(gameObject.transform.position.x, cameraTransform.position.x - 70, cameraTransform.position.x + 70)) { DestroyObject(); } }