예제 #1
0
 void FixedUpdate()
 {
     if (!MathFuncs.isValueInRange(gameObject.transform.position.y, cameraTransform.position.y - 70, cameraTransform.position.y + 70) ||
         !MathFuncs.isValueInRange(gameObject.transform.position.x, cameraTransform.position.x - 70, cameraTransform.position.x + 70))
     {
         DestroyObject();
     }
 }