private void OnTriggerEnter2D(Collider2D collision) { { player.GetComponent <PlayerSportController>().stop(); map.stop(); foreach (Paralax p in pp) { p.stop(); } anim.SetBool("collected", true); Invoke("selfDestroy", 3); ToShow.SetActive(true); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { map.stop(); collision.GetComponent <PlayerSportController>().stop(); GameObject.Find("BALL").SetActive(false); obj.SetActive(true); touched = true; foreach (Paralax p in pp) { p.stop(); } } }