private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         map.addSpeed(_speedAdded);
         map.removeFromChunk(transform);
     }
 }
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         player.GetComponent <PlayerSportController>().addForce(_forceAdded);
         map.removeFromChunk(transform);
     }
 }
 void selfDestroy()
 {
     player.GetComponent <PlayerSportController>().revive();
     map.restart();
     cam.replace();
     map.removeFromChunk(transform);
     foreach (Paralax p in pp)
     {
         p.restart();
     }
 }