private void OnTriggerEnter2D(Collider2D collision)
 {
     {
         player.GetComponent <PlayerSportController>().stop();
         map.stop();
         foreach (Paralax p in pp)
         {
             p.stop();
         }
         anim.SetBool("collected", true);
         Invoke("selfDestroy", 3);
         ToShow.SetActive(true);
     }
 }
예제 #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         map.stop();
         collision.GetComponent <PlayerSportController>().stop();
         GameObject.Find("BALL").SetActive(false);
         obj.SetActive(true);
         touched = true;
         foreach (Paralax p in pp)
         {
             p.stop();
         }
     }
 }