public override void LoadContent() { Texture2D mapTileset = Content.Load <Texture2D>("Images\\TileSet"); Texture2D unitTileset = Content.Load <Texture2D>("Images\\UnitSet"); Texture2D pixel = Content.Load <Texture2D>("Images\\pixel"); SpriteFont font = Content.Load <SpriteFont>("Font\\MainFont"); mapDrawer.SetGraphicData(mapTileset, unitTileset, pixel, font); }