void Start() { if (instance == null) instance = this; editedMap = GameManager.instance.currentMap; mapDrawer = GameManager.instance.GetComponent<MapDrawer>(); terrainHolder = new GameObject ("Terrain"); tilesGOarray = new GameObject[editedMap.width,editedMap.height]; savePanel.SetActive (false); mapDrawer.DrawTerrain (editedMap, terrainHolder); PlaceTheCam (); }