void Start() { m_objectList = GameObject.Find("GameObjectManger").GetComponent <m_ObjectList>(); if (m_objectList == null) { return; } m_mapcreater = FindObjectOfType(typeof(MapCreater)) as MapCreater; if (m_mapcreater == null) { return; } //Destroy(m_ObjectList.m_mapGameObject.GetHeroMapTile(), 30); m_mapcreater.SetIsHeroMakeCheck(false); }