// Use this for initialization void Start() { MapCamera.Instance.MoveChangeDel = creater.CameraChange; Vector3 orginCamPos = CoordinationConvert.OrginMapPoint - Vector3.forward * 200; orginCamPos += new Vector3(0, -MapCreater.MapColumn * SceneTiled.MaxSceneHeight * 0.5f); MapCamera.MapMainCamera.gameObject.transform.position = orginCamPos; creater.CameraChange(); //mergeMap(); //creater.MergeMap(MapData.Instance.AllSceneDatas); }