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Esempi in C# (CSharp) per MapBuilder.ClearAllObj
Linguaggio di programmazione:
C# (CSharp)
Classe/tipologia:
MapBuilder
Metodo/funzione:
ClearAllObj
Esempi su hotexamples.com:
1
MapBuilder.ClearAllObj in C# (CSharp): 1 esempio trovato
. Questo è il miglior esempio reale in C# (CSharp) per
MapBuilder.ClearAllObj
, estratto da progetti open source. Lo puoi valutare, per aiutarci a migliorare la qualità dei nostri esempi.
Metodi utilizzati di frequente
Mostra
Nascondi
BuildAllProperties(30)
Build(29)
BuildMap(26)
BuildColumns(7)
AddEntries(6)
AddProperty(4)
ApplyBorder(4)
BuildRelationships(3)
BuildColumnsFromSimpleTypes(3)
AddPath(3)
BuildMapping(2)
BuildColumnsExcept(2)
AddAtom(2)
BuildCollisionMapFromMapSource(2)
Angle(2)
AddViewer(2)
Clean(2)
CleanAndBuild(2)
AddSingleMessageListener(2)
AddObstacle(2)
AddStart(2)
AddFiles(2)
AddEnd(2)
BuildOneStartRoom(1)
CleanMap(1)
BuildScenes(1)
BuildStructures(1)
BuildTree(1)
BuildTable(1)
BuildTileMap(1)
CalculateRestrauntDistance(1)
CalculateBrushSize(1)
AbsoluteCoordinateToDiscrete(1)
BuildCollisionMapFromWallTilemap(1)
BuildMap3D(1)
BuildGround(1)
BuildGameObject(1)
BuildExit(1)
BuildDecorations(1)
BuildCylinderMap(1)
BuildCollisionMapFromFloorTilemap(1)
BuildCastle3D(1)
AddTargetCount(1)
AddRow(1)
AddPlayerIcon(1)
AddItems(1)
AddClaySegment(1)
AddBlocks(1)
ClearAllObj(1)
Metodi utilizzati di frequente
BuildAllProperties (30)
Build (29)
BuildMap (26)
BuildColumns (7)
AddEntries (6)
AddProperty (4)
ApplyBorder (4)
BuildRelationships (3)
BuildColumnsFromSimpleTypes (3)
AddPath (3)
Metodi utilizzati di frequente
BuildMapping (2)
BuildColumnsExcept (2)
AddAtom (2)
BuildCollisionMapFromMapSource (2)
Angle (2)
AddViewer (2)
Clean (2)
CleanAndBuild (2)
AddSingleMessageListener (2)
AddObstacle (2)
AddStart (2)
AddFiles (2)
AddEnd (2)
BuildOneStartRoom (1)
CleanMap (1)
BuildScenes (1)
BuildStructures (1)
BuildTree (1)
BuildTable (1)
BuildTileMap (1)
Metodi utilizzati di frequente
AddStart (2)
AddFiles (2)
AddEnd (2)
BuildOneStartRoom (1)
CleanMap (1)
BuildScenes (1)
BuildStructures (1)
BuildTree (1)
BuildTable (1)
BuildTileMap (1)
CalculateRestrauntDistance (1)
CalculateBrushSize (1)
AbsoluteCoordinateToDiscrete (1)
BuildCollisionMapFromWallTilemap (1)
BuildMap3D (1)
BuildGround (1)
BuildGameObject (1)
BuildExit (1)
BuildDecorations (1)
BuildCylinderMap (1)
BuildCollisionMapFromFloorTilemap (1)
BuildCastle3D (1)
AddTargetCount (1)
AddRow (1)
AddPlayerIcon (1)
AddItems (1)
AddClaySegment (1)
AddBlocks (1)
ClearAllObj (1)
Metodi utilizzati di frequente
CalculateRestrauntDistance (1)
CalculateBrushSize (1)
AbsoluteCoordinateToDiscrete (1)
BuildCollisionMapFromWallTilemap (1)
BuildMap3D (1)
BuildGround (1)
BuildGameObject (1)
BuildExit (1)
BuildDecorations (1)
BuildCylinderMap (1)
BuildCollisionMapFromFloorTilemap (1)
BuildCastle3D (1)
AddTargetCount (1)
AddRow (1)
AddPlayerIcon (1)
AddItems (1)
AddClaySegment (1)
AddBlocks (1)
ClearAllObj (1)
Esempio n. 1
0
Mostra file
File:
TilemapLevel.cs
Progetto:
SeiChuu/PixelGame-Public
private void Awake() { Builder.ClearAllObj(); MakeObj(); UnDraw(); Draw(); }
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