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C# (CSharp) MapBuilder.ClearAllObj Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
MapBuilder
Méthode/Fonction:
ClearAllObj
Exemples au hotexamples.com:
1
C# (CSharp) MapBuilder.ClearAllObj - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
MapBuilder.ClearAllObj
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
BuildAllProperties(30)
Build(29)
BuildMap(26)
BuildColumns(7)
AddEntries(6)
AddProperty(4)
ApplyBorder(4)
BuildRelationships(3)
BuildColumnsFromSimpleTypes(3)
AddPath(3)
BuildMapping(2)
BuildColumnsExcept(2)
AddAtom(2)
BuildCollisionMapFromMapSource(2)
Angle(2)
AddViewer(2)
Clean(2)
CleanAndBuild(2)
AddSingleMessageListener(2)
AddObstacle(2)
AddStart(2)
AddFiles(2)
AddEnd(2)
BuildOneStartRoom(1)
CleanMap(1)
BuildScenes(1)
BuildStructures(1)
BuildTree(1)
BuildTable(1)
BuildTileMap(1)
CalculateRestrauntDistance(1)
CalculateBrushSize(1)
AbsoluteCoordinateToDiscrete(1)
BuildCollisionMapFromWallTilemap(1)
BuildMap3D(1)
BuildGround(1)
BuildGameObject(1)
BuildExit(1)
BuildDecorations(1)
BuildCylinderMap(1)
BuildCollisionMapFromFloorTilemap(1)
BuildCastle3D(1)
AddTargetCount(1)
AddRow(1)
AddPlayerIcon(1)
AddItems(1)
AddClaySegment(1)
AddBlocks(1)
ClearAllObj(1)
Méthodes fréquemment utilisées
BuildAllProperties (30)
Build (29)
BuildMap (26)
BuildColumns (7)
AddEntries (6)
AddProperty (4)
ApplyBorder (4)
BuildRelationships (3)
BuildColumnsFromSimpleTypes (3)
AddPath (3)
Méthodes fréquemment utilisées
BuildMapping (2)
BuildColumnsExcept (2)
AddAtom (2)
BuildCollisionMapFromMapSource (2)
Angle (2)
AddViewer (2)
Clean (2)
CleanAndBuild (2)
AddSingleMessageListener (2)
AddObstacle (2)
AddStart (2)
AddFiles (2)
AddEnd (2)
BuildOneStartRoom (1)
CleanMap (1)
BuildScenes (1)
BuildStructures (1)
BuildTree (1)
BuildTable (1)
BuildTileMap (1)
Méthodes fréquemment utilisées
AddStart (2)
AddFiles (2)
AddEnd (2)
BuildOneStartRoom (1)
CleanMap (1)
BuildScenes (1)
BuildStructures (1)
BuildTree (1)
BuildTable (1)
BuildTileMap (1)
CalculateRestrauntDistance (1)
CalculateBrushSize (1)
AbsoluteCoordinateToDiscrete (1)
BuildCollisionMapFromWallTilemap (1)
BuildMap3D (1)
BuildGround (1)
BuildGameObject (1)
BuildExit (1)
BuildDecorations (1)
BuildCylinderMap (1)
BuildCollisionMapFromFloorTilemap (1)
BuildCastle3D (1)
AddTargetCount (1)
AddRow (1)
AddPlayerIcon (1)
AddItems (1)
AddClaySegment (1)
AddBlocks (1)
ClearAllObj (1)
Méthodes fréquemment utilisées
CalculateRestrauntDistance (1)
CalculateBrushSize (1)
AbsoluteCoordinateToDiscrete (1)
BuildCollisionMapFromWallTilemap (1)
BuildMap3D (1)
BuildGround (1)
BuildGameObject (1)
BuildExit (1)
BuildDecorations (1)
BuildCylinderMap (1)
BuildCollisionMapFromFloorTilemap (1)
BuildCastle3D (1)
AddTargetCount (1)
AddRow (1)
AddPlayerIcon (1)
AddItems (1)
AddClaySegment (1)
AddBlocks (1)
ClearAllObj (1)
Exemple #1
0
Afficher le fichier
Fichier :
TilemapLevel.cs
Projet :
SeiChuu/PixelGame-Public
private void Awake() { Builder.ClearAllObj(); MakeObj(); UnDraw(); Draw(); }
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