public override void Execute(Map.World world) { Logger.Debug(" Conversation done "); // starting second conv var wrongNPC = world.GetActorBySNO(180900); world.SpawnMonster(117365, wrongNPC.Position); var RightNPC = world.GetActorBySNO(117365); world.Leave(wrongNPC); // Idle - 141437 // 141674-141541-141795-141675 world.BroadcastIfRevealed(new Mooege.Net.GS.Message.Definitions.Animation.PlayAnimationMessage { ActorID = RightNPC.DynamicID, Field1 = 5, Field2 = 0, tAnim = new Net.GS.Message.Fields.PlayAnimationMessageSpec[] { new Net.GS.Message.Fields.PlayAnimationMessageSpec() { Duration = 100, AnimationSNO = 141674, PermutationIndex = 0, Speed = 1f } } }, RightNPC); world.BroadcastIfRevealed(new Mooege.Net.GS.Message.Definitions.Animation.PlayAnimationMessage { ActorID = RightNPC.DynamicID, Field1 = 5, Field2 = 0, tAnim = new Net.GS.Message.Fields.PlayAnimationMessageSpec[] { new Net.GS.Message.Fields.PlayAnimationMessageSpec() { Duration = 150, AnimationSNO = 141541, PermutationIndex = 0, Speed = 1f } } }, RightNPC); StartConversation(world, 181912); }
public override void Execute(Map.World world) { if (HadConversation) { HadConversation = false; world.Game.Quests.Advance(72095); world.Game.Quests.Notify(QuestStepObjectiveType.CompleteQuest, 72095); } foreach (var player in world.Players) { var dbQuestProgress = DBSessions.AccountSession.Get <DBProgressToon>(player.Value.Toon.PersistentID); dbQuestProgress.LastQuest = 72095; dbQuestProgress.ActiveQuest = 72221; dbQuestProgress.StepOfQuest = 1; DBSessions.AccountSession.SaveOrUpdate(dbQuestProgress); DBSessions.AccountSession.Flush(); player.Value.InGameClient.SendMessage(new Mooege.Net.GS.Message.Definitions.Quest.QuestMeterMessage() { snoQuest = 72095, Field1 = 2, Field2 = 10.0f }); } ; Logger.Debug(" Второй квест окончен. "); // starting third quest world.Game.Quests.Advance(72221); var BlacksmithVendor = world.GetActorBySNO(56947); Vector3D position = new Vector3D(BlacksmithVendor.Position); //world.SpawnMonster(65036, position);// NonVendor - 65036 var BlacksmithQuest = world.GetActorBySNO(65036); BlacksmithQuest.RotationAxis = BlacksmithVendor.RotationAxis; BlacksmithQuest.RotationW = BlacksmithVendor.RotationW; world.Leave(BlacksmithVendor); var TELEGAS = world.GetActorsBySNO(112131); Vector3D LastTelega = new Vector3D(); foreach (var TELEGA in TELEGAS) { TELEGA.Destroy(); LastTelega = TELEGA.Position; } }
public override void Execute(Map.World world) { foreach (var player in world.Players) { try { if (player.Value.ActiveHireling != null) { var HirelingToLeave = player.Value.ActiveHireling; world.Leave(HirelingToLeave); var Leah_Back = world.GetActorByDynamicId(83); Leah_Back.EnterWorld(Leah_Back.Position); } } catch { } } Logger.Debug(" Ворота открыты "); world.Game.Quests.Advance(72095); Logger.Debug(" Quests.Advance(72095) "); }
}; //We fill this with the vectors of the actors //bool started = false; public override void Execute(Map.World world) { ////Disable RumFord so he doesn't offer the quest. Somehow, hes supposed to mark it as readed and not offer it while theres no other quest available but he does, ////so you can trigger the event multiple times while the event is already running, therefor, we disable his interaction till the event is done.-Wesko setActorOperable(world, 3739, false); // no need for it now the update conversation list is laucnhed once the conversation is marked as read :p StartConversation(world, 198199); var wave1Actors = world.GetActorsInGroup("GizmoGroup1"); monstersId.Clear(); ActorsVector3D.Clear(); foreach (var actor in wave1Actors) { if (actor.ActorSNO.Id == 76857) { monstersId.Add(6632); } else { monstersId.Add(6644); } ActorsVector3D.Add(new Vector3D(actor.Position.X, actor.Position.Y, actor.Position.Z)); } var zombieWave1 = Task <bool> .Factory.StartNew(() => LaunchWave(ActorsVector3D, world, monstersId)); zombieWave1.Wait(); var ListenerZombie1 = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive, world)); ListenerZombie1.ContinueWith(delegate //Once killed: { //Wave three: Skinnies + RumFord conversation #2 "They Keep Comming!". StartConversation(world, 80088); var wave2Actors = world.GetActorsInGroup("GizmoGroup2"); monstersId.Clear(); ActorsVector3D.Clear(); foreach (var actor in wave2Actors) { if (actor.ActorSNO.Id == 76857) { monstersId.Add(6632); } else { monstersId.Add(6644); } ActorsVector3D.Add(new Vector3D(actor.Position.X, actor.Position.Y, actor.Position.Z)); } var zombieWave2 = Task <bool> .Factory.StartNew(() => LaunchWave(ActorsVector3D, world, monstersId)); zombieWave2.Wait(); var ListenerZombie2 = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive, world)); ListenerZombie2.ContinueWith(delegate //Once killed: { StartConversation(world, 151102); world.Game.Quests.Advance(87700); Logger.Debug("Event finished"); // wyjebanie leah var actorToShoot = world.GetActorByDynamicId(72); if (actorToShoot != null) { Logger.Debug("trying to shoot actor SNO {0}, world contains {1} such actors ", actorToShoot.ActorSNO, world.GetActorsBySNO(3739).Count); world.Leave(actorToShoot); } else { Logger.Debug("No actor to shoot yet"); } setActorOperable(world, 3739, true); }); }); // check rumford state :p var rumfordActor = world.GetActorBySNO(3739); // display real type for rumford actor Logger.Debug(" Rumford has type {0}", rumfordActor.GetType()); //var rumfordBrain = (rumfordActor as Living).Brain; //try //{ // Logger.Debug(" Rumford as a brain {0}, activating now ! ", (rumfordActor as CaptainRumford).Brain); // (rumfordActor as CaptainRumford).Brain.Activate(); //} //catch (System.NullReferenceException e) //{ // Logger.Debug(" brain in rumford has a lots of problems !"); //} }
}; //We fill this with the vectors of the actors //bool started = false; public override void Execute(Map.World world) { setActorOperable(world, 3739, false); StartConversation(world, 198199); var wave1Actors = world.GetActorsInGroup("GizmoGroup1"); monstersId.Clear(); ActorsVector3D.Clear(); foreach (var actor in wave1Actors) { if (actor.ActorSNO.Id == 76857) { monstersId.Add(6632); } else { monstersId.Add(6644); } ActorsVector3D.Add(new Vector3D(actor.Position.X, actor.Position.Y, actor.Position.Z)); } var zombieWave1 = Task <bool> .Factory.StartNew(() => LaunchWave(ActorsVector3D, world, monstersId)); zombieWave1.Wait(); var ListenerZombie1 = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive, world)); ListenerZombie1.ContinueWith(delegate { StartConversation(world, 80088); var wave2Actors = world.GetActorsInGroup("GizmoGroup2"); monstersId.Clear(); ActorsVector3D.Clear(); foreach (var actor in wave2Actors) { if (actor.ActorSNO.Id == 76857) { monstersId.Add(6632); } else { monstersId.Add(6644); } ActorsVector3D.Add(new Vector3D(actor.Position.X, actor.Position.Y, actor.Position.Z)); } var zombieWave2 = Task <bool> .Factory.StartNew(() => LaunchWave(ActorsVector3D, world, monstersId)); zombieWave2.Wait(); var ListenerZombie2 = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive, world)); ListenerZombie2.ContinueWith(delegate { StartConversation(world, 151102); world.Game.Quests.NotifyQuest(87700, QuestStepObjectiveType.KillGroup, -1); foreach (var plr in world.Players.Values) { plr.Toon.ActiveQuest = 87700; plr.Toon.StepOfQuest = 2; plr.Toon.StepIDofQuest = 42; } ; #region Открываем ворота var OldGate = world.GetActorBySNO(90419); var NoDownGate = new Door(world, 90419, world.GetActorBySNO(90419).Tags); NoDownGate.Field2 = 16; NoDownGate.RotationAxis = world.GetActorBySNO(90419).RotationAxis; NoDownGate.RotationW = world.GetActorBySNO(90419).RotationW; NoDownGate.Attributes[GameAttribute.Gizmo_Has_Been_Operated] = true; NoDownGate.Attributes[GameAttribute.Gizmo_State] = 1; NoDownGate.Attributes[GameAttribute.Untargetable] = true; NoDownGate.Attributes.BroadcastChangedIfRevealed(); NoDownGate.EnterWorld(world.GetActorBySNO(90419).Position); OldGate.Destroy(); world.BroadcastIfRevealed(new PlayAnimationMessage { ActorID = NoDownGate.DynamicID, Field1 = 5, Field2 = 0, tAnim = new Net.GS.Message.Fields.PlayAnimationMessageSpec[] { new Net.GS.Message.Fields.PlayAnimationMessageSpec() { Duration = 100, AnimationSNO = NoDownGate.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening], PermutationIndex = 0, Speed = 0.5f } } }, NoDownGate); world.BroadcastIfRevealed(new SetIdleAnimationMessage { ActorID = NoDownGate.DynamicID, AnimationSNO = Core.GS.Common.Types.TagMap.AnimationSetKeys.Open.ID, }, NoDownGate); NoDownGate.Field2 = 16; NoDownGate.Attributes[Net.GS.Message.GameAttribute.Operatable] = false; #endregion #region Убираем ненужню Лею var actorToShoot = world.GetActorByDynamicId(72); if (actorToShoot != null) { world.Leave(actorToShoot); } else { Logger.Debug("No actor to shoot yet"); } #endregion setActorOperable(world, 3739, true); }); }); var rumfordActor = world.GetActorBySNO(3739); Logger.Debug(" Rumford has type {0}", rumfordActor.GetType()); }
public override void Execute(Map.World world) { // Проверка на ненужную Лию if (world.HasActor(72)) { world.GetActorByDynamicId(72).Destroy(); } //Берем нужную Лию =) var LeahBrains = world.GetActorByDynamicId(83); //Берем путевую точку Нового Тристрама var NewTristramPortal = world.GetActorBySNO(223757); if (HadConversation) { HadConversation = false; Logger.Debug(" RESCUE CAIN QUEST STARTED "); world.Game.Quests.NotifyQuest(72095, QuestStepObjectiveType.EventReceived, -1); } #region Создаем Лею как подругу. Hireling LeahFriend = new LeahParty(world, LeahBrains.ActorSNO.Id, LeahBrains.Tags); //LeahFriend.Brain = new HirelingBrain(LeahFriend); foreach (var player in world.Players) { if (player.Value.PlayerIndex == 0) { LeahFriend.GBHandle.Type = 4; LeahFriend.GBHandle.GBID = 717705071; LeahFriend.Attributes[GameAttribute.Pet_Creator] = player.Value.PlayerIndex; LeahFriend.Attributes[GameAttribute.Pet_Type] = 0x8; LeahFriend.Attributes[GameAttribute.Hitpoints_Max] = 100f; LeahFriend.Attributes[GameAttribute.Hitpoints_Cur] = 80f; LeahFriend.Attributes[GameAttribute.Attacks_Per_Second] = 1.6f; LeahFriend.Attributes[GameAttribute.Pet_Owner] = player.Value.PlayerIndex; LeahFriend.Attributes[GameAttribute.Untargetable] = false; LeahFriend.Position = RandomDirection(player.Value.Position, 3f, 8f); LeahFriend.RotationW = LeahBrains.RotationW; LeahFriend.RotationAxis = LeahBrains.RotationAxis; LeahFriend.EnterWorld(RandomDirection(player.Value.Position, 3f, 8f)); LeahFriend.Attributes[GameAttribute.Level]++; player.Value.ActiveHireling = LeahFriend; LeahFriend.Brain.Activate(); MasterPlayer = player.Value; } player.Value.Toon.ActiveQuest = 72095; player.Value.Toon.StepOfQuest = 1; player.Value.Toon.StepIDofQuest = 7; } #endregion // Убираем Лею NPC try { world.Leave(LeahBrains); } catch { } NewTristramPortal.Attributes[Net.GS.Message.GameAttribute.Gizmo_Has_Been_Operated] = false; var ListenerUsePortalTask = Task <bool> .Factory.StartNew(() => OnUseTeleporterListener(NewTristramPortal.DynamicID, world)); ListenerUsePortalTask.ContinueWith(delegate //Ждём использования телепорта: { Logger.Debug(" Waypoint_NewTristram Objective done "); // Waypoint_NewTristram }); var ListenerEnterToOldTristram = Task <bool> .Factory.StartNew(() => OnListenerToEnter(MasterPlayer, world)); ListenerEnterToOldTristram.ContinueWith(delegate //Once killed: { Logger.Debug("Enter to Road Objective done "); var ListenerEnterToAdriaEnter = Task <bool> .Factory.StartNew(() => OnListenerToAndriaEnter(MasterPlayer, world)); ListenerEnterToAdriaEnter.ContinueWith(delegate //Once killed: { Logger.Debug("Enter to Adria Objective done "); }); }); }
}; //We use this for the killeventlistener. public override void Execute(Map.World world) { //The spawning positions for each monster in its wave. Basically, you add here the "number" of mobs, accoring to each vector LaunchWave() will spawn every mob in its position. //Vector3D[] WretchedMotherSpawn = { new Vector3D(2766.513f, 2913.982f, 24.04533f) }; //Somehow shes already spawned when the Inn event finishes.. so we search for the ID and add it to the kill event listener. var actor = world.GetActorBySNO(wretchedMotherAID); if (actor == null) { Logger.Debug("Could not find the Wretched Mother ACTOR ID {0}", wretchedMotherAID); Vector3D FirstMother = new Vector3D(2766.513f, 2913.982f, 24.04533f); world.SpawnMonster(wretchedMotherAID, FirstMother); actor = world.GetActorBySNO(wretchedMotherAID); monstersAlive1.Add(actor.DynamicID); } else { monstersAlive1.Add(actor.DynamicID); } //Убираем телегу var FactorToShoot = world.GetActorBySNO(81699); try { world.Leave(FactorToShoot); } catch { } //FactorToShoot.Destroy(); //Запуск отслеживания убийства var ListenerWretchedMother = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive1, world)); //Ждём пока убьют ListenerWretchedMother.ContinueWith(delegate { // WMQ + 3 WM (group) // portal + rumford (group) // WMQ + 3 WM (group) // force next quest step world.Game.Quests.Advance(87700); Logger.Debug("Event finished"); // launch dialog StartConversation(world, 156223); // position of the wretched mother Vector3D[] WretchedMotherPosSpawn = new Vector3D[3]; // too hard 3 elems.. WretchedMotherPosSpawn[0] = new Vector3D(2427.788f, 2852.193f, 27.1f); WretchedMotherPosSpawn[1] = new Vector3D(2356.931f, 2528.715f, 27.1f); WretchedMotherPosSpawn[2] = new Vector3D(2119.563f, 2489.693f, 27.1f); // spawn 3 wretched mother Logger.Debug(" spawn 1 Wretched Mother "); world.SpawnMonster(wretchedMotherAID, WretchedMotherPosSpawn[0]); Logger.Debug(" spawn 1 Wretched Mother "); world.SpawnMonster(wretchedMotherAID, WretchedMotherPosSpawn[1]); Logger.Debug(" spawn 1 Wretched Mother "); world.SpawnMonster(wretchedMotherAID, WretchedMotherPosSpawn[2]); // ugly hack to get all actors with the same snoID..no idea if it is lmegit or if game will crash and summon diablo on my pc... var actorsWM = world.GetActorsBySNO(wretchedMotherAID); // this is the List of wretched mother ACTOR ID var actorWQM = world.GetActorBySNO(wretchedMotherQueenAID); // this is the wretched queen mother ACTOR ID Logger.Debug(" world contains {0} WM ", actorsWM.Count); if (actorsWM.Count > 0) { monstersAliveBonus.Add(actorsWM.ElementAt(0).DynamicID); monstersAliveBonus.Add(actorsWM.ElementAt(0).DynamicID); monstersAliveBonus.Add(actorsWM.ElementAt(0).DynamicID); // run killbonus event listener var ListenerWQTask = Task <bool> .Factory.StartNew(() => OnKillBonusListener(monstersAliveBonus, world, bonusTaskID)); //Wait for wretched queen mother to be killed. ListenerWQTask.ContinueWith(delegate //Once killed: { Logger.Debug("Bonus Event Completed "); }); } else { Logger.Debug("Could not get/spawn the Wretched Mother ACTOR ID {0}", wretchedMotherAID); } if (actorWQM != null) { // Пытаемся привязать статус босса! actorWQM.Attributes[Net.GS.Message.GameAttribute.Using_Bossbar] = true; actorWQM.Attributes[Net.GS.Message.GameAttribute.InBossEncounter] = true; //actorWQM.Attributes[Net.GS.Message.GameAttribute.Si] // DOES NOT WORK it should be champion affixes or shit of this kind ... // Увеличиваем здоровье босса! //actorWQM.Q actorWQM.Attributes[GameAttribute.Hitpoints_Max] = 150f; actorWQM.Attributes[GameAttribute.Hitpoints_Cur] = 150f; //Запуск отслеживания убийства королевы var ListenerWQMTask = Task <bool> .Factory.StartNew(() => OnWMQKillListener(actorWQM.DynamicID, world)); //Wait for wretched queen mother to be killed. ListenerWQMTask.ContinueWith(delegate //Once killed: { Logger.Debug(" Wretch Queen Event done !!"); // WretchedQueenIsDead // portal shit var portalActorId = world.GetActorBySNO(portalAID); var ListenerUsePortalTask = Task <bool> .Factory.StartNew(() => OnUseTeleporterListener(portalActorId.DynamicID, world)); //Wait for portal to be used . ListenerUsePortalTask.ContinueWith(delegate //Once killed: { Logger.Debug(" Waypoint_OldTristram Objective done "); // Waypoint_OldTristram }); //conversation with rumford... delegated to another class... since we have a nice conversation system :p }); } else { Logger.Debug("Could not find the Wretched Mother QUEEN ACTOR ID {0}", wretchedMotherQueenAID); } }); }
public override void Execute(Map.World world) { // test kill leah if (world.HasActor(72)) { world.GetActorByDynamicId(72).Destroy(); } //Get Leah var LeahBrains = world.GetActorByDynamicId(83); //Get Portal var NewTristramPortal = world.GetActorByDynamicId(34); portalAID = NewTristramPortal.ActorSNO.Id; if (HadConversation) { HadConversation = false; Logger.Debug(" RESCUE CAIN QUEST STARTED "); Logger.Debug(" Quests.Advance(72095) "); world.Game.Quests.HasCurrentQuest(72095, -1); world.Game.Quests.Advance(72095); } // Away Leah try { world.Leave(LeahBrains); } catch { } //LeahBrains.OnLeave(world); // Create Friend Leah for Party Hireling LeahFriend = new Hireling(world, LeahBrains.ActorSNO.Id, LeahBrains.Tags); LeahFriend.Brain = new MinionBrain(LeahFriend); // Point to spawn Leah var NewPoint = new Vector3D(LeahBrains.Position.X, LeahBrains.Position.Y + 5, LeahBrains.Position.Z); //LeahBrains.EnterWorld(NewPoint); foreach (var player in world.Players) { if (player.Value.PlayerIndex == 0) { LeahFriend.GBHandle.Type = 4; LeahFriend.GBHandle.GBID = 717705071; LeahFriend.Attributes[GameAttribute.Pet_Creator] = player.Value.PlayerIndex; LeahFriend.Attributes[GameAttribute.Pet_Type] = 0x8; LeahFriend.Attributes[GameAttribute.Hitpoints_Max] = 100f; LeahFriend.Attributes[GameAttribute.Hitpoints_Cur] = 80f; LeahFriend.Attributes[GameAttribute.Attacks_Per_Second] = 1.6f; LeahFriend.Attributes[GameAttribute.Pet_Owner] = player.Value.PlayerIndex; LeahFriend.Attributes[GameAttribute.Untargetable] = false; LeahFriend.Position = RandomDirection(player.Value.Position, 3f, 8f); LeahFriend.RotationW = LeahBrains.RotationW; LeahFriend.RotationAxis = LeahBrains.RotationAxis; LeahFriend.EnterWorld(NewPoint); LeahFriend.Attributes[GameAttribute.Level]++; player.Value.ActiveHireling = LeahFriend; player.Value.SelectedNPC = null; LeahFriend.Brain.Activate(); MasterPlayer = player.Value; } var dbQuestProgress = DBSessions.AccountSession.Get <DBProgressToon>(player.Value.Toon.PersistentID); dbQuestProgress.ActiveQuest = 72095; dbQuestProgress.StepOfQuest = 1; DBSessions.AccountSession.SaveOrUpdate(dbQuestProgress); DBSessions.AccountSession.Flush(); } LeahBrains.OnLeave(world); var ListenerUsePortalTask = Task <bool> .Factory.StartNew(() => OnUseTeleporterListener(NewTristramPortal.DynamicID, world)); //Wait for portal to be used . ListenerUsePortalTask.ContinueWith(delegate //Once killed: { Logger.Debug(" Waypoint_NewTristram Objective done "); // Waypoint_NewTristram }); var ListenerEnterToOldTristram = Task <bool> .Factory.StartNew(() => OnListenerToEnter(MasterPlayer, world)); ListenerEnterToOldTristram.ContinueWith(delegate //Once killed: { Logger.Debug("Enter to Road Objective done "); var ListenerEnterToAdriaEnter = Task <bool> .Factory.StartNew(() => OnListenerToAndriaEnter(MasterPlayer, world)); ListenerEnterToAdriaEnter.ContinueWith(delegate //Once killed: { Logger.Debug("Enter to Adria Objective done "); world.Game.Quests.Advance(72095); }); }); }
private bool OnListenerToEnter(Players.Player player, Map.World world) { int sceneID = player.CurrentScene.SceneSNO.Id; while (true) { sceneID = player.CurrentScene.SceneSNO.Id; if (sceneID == 90196) { bool ActivePortal = true; foreach (var playerN in world.Players) { var dbQuestProgress = DBSessions.AccountSession.Get <DBProgressToon>(playerN.Value.Toon.PersistentID); if (dbQuestProgress.StepOfQuest == 1) { ActivePortal = false; } dbQuestProgress.ActiveQuest = 72095; dbQuestProgress.StepOfQuest = 3; DBSessions.AccountSession.SaveOrUpdate(dbQuestProgress); DBSessions.AccountSession.Flush(); } if (ActivePortal == true) { StartConversation(world, 166678); } else { world.Game.Quests.Advance(72095); StartConversation(world, 166678); } try { var Gate = world.GetActorBySNO(108466); world.BroadcastIfRevealed(new PlayAnimationMessage { ActorID = Gate.DynamicID, Field1 = 5, Field2 = 0, tAnim = new Net.GS.Message.Fields.PlayAnimationMessageSpec[] { new Net.GS.Message.Fields.PlayAnimationMessageSpec() { Duration = 100, AnimationSNO = Gate.AnimationSet.TagMapAnimDefault[Common.Types.TagMap.AnimationSetKeys.Opening], PermutationIndex = 0, Speed = 1 } } }, Gate); world.BroadcastIfRevealed(new SetIdleAnimationMessage { ActorID = Gate.DynamicID, AnimationSNO = Common.Types.TagMap.AnimationSetKeys.Open.ID }, Gate); if (player.ActiveHireling != null) { var HirelingToLeave = player.ActiveHireling; world.Leave(HirelingToLeave); Vector3D OutDoor = new Vector3D(1896.382f, 2782.988f, 32.85f); Vector3D NearDoor = new Vector3D(1935.697f, 2792.971f, 40.23627f); var Leah_Back = world.GetActorByDynamicId(83); Leah_Back.EnterWorld(OutDoor); } } catch { } break; } } return(true); }