Пример #1
0
        public override void Execute(Map.World world)
        {
            Logger.Debug(" Conversation done ");


            // starting second conv
            var wrongNPC = world.GetActorBySNO(180900);

            world.SpawnMonster(117365, wrongNPC.Position);
            var RightNPC = world.GetActorBySNO(117365);

            world.Leave(wrongNPC);
            // Idle - 141437
            // 141674-141541-141795-141675
            world.BroadcastIfRevealed(new Mooege.Net.GS.Message.Definitions.Animation.PlayAnimationMessage
            {
                ActorID = RightNPC.DynamicID,
                Field1  = 5,
                Field2  = 0,
                tAnim   = new Net.GS.Message.Fields.PlayAnimationMessageSpec[]
                {
                    new Net.GS.Message.Fields.PlayAnimationMessageSpec()
                    {
                        Duration         = 100,
                        AnimationSNO     = 141674,
                        PermutationIndex = 0,
                        Speed            = 1f
                    }
                }
            }, RightNPC);
            world.BroadcastIfRevealed(new Mooege.Net.GS.Message.Definitions.Animation.PlayAnimationMessage
            {
                ActorID = RightNPC.DynamicID,
                Field1  = 5,
                Field2  = 0,
                tAnim   = new Net.GS.Message.Fields.PlayAnimationMessageSpec[]
                {
                    new Net.GS.Message.Fields.PlayAnimationMessageSpec()
                    {
                        Duration         = 150,
                        AnimationSNO     = 141541,
                        PermutationIndex = 0,
                        Speed            = 1f
                    }
                }
            }, RightNPC);

            StartConversation(world, 181912);
        }
Пример #2
0
        public override void Execute(Map.World world)
        {
            if (HadConversation)
            {
                HadConversation = false;
                world.Game.Quests.Advance(72095);
                world.Game.Quests.Notify(QuestStepObjectiveType.CompleteQuest, 72095);
            }
            foreach (var player in world.Players)
            {
                var dbQuestProgress = DBSessions.AccountSession.Get <DBProgressToon>(player.Value.Toon.PersistentID);
                dbQuestProgress.LastQuest   = 72095;
                dbQuestProgress.ActiveQuest = 72221;
                dbQuestProgress.StepOfQuest = 1;
                DBSessions.AccountSession.SaveOrUpdate(dbQuestProgress);
                DBSessions.AccountSession.Flush();
                player.Value.InGameClient.SendMessage(new Mooege.Net.GS.Message.Definitions.Quest.QuestMeterMessage()
                {
                    snoQuest = 72095,
                    Field1   = 2,
                    Field2   = 10.0f
                });
            }
            ;
            Logger.Debug(" Второй квест окончен. ");

            // starting third quest
            world.Game.Quests.Advance(72221);
            var      BlacksmithVendor = world.GetActorBySNO(56947);
            Vector3D position         = new Vector3D(BlacksmithVendor.Position);
            //world.SpawnMonster(65036, position);// NonVendor - 65036
            var BlacksmithQuest = world.GetActorBySNO(65036);

            BlacksmithQuest.RotationAxis = BlacksmithVendor.RotationAxis;
            BlacksmithQuest.RotationW    = BlacksmithVendor.RotationW;
            world.Leave(BlacksmithVendor);

            var      TELEGAS    = world.GetActorsBySNO(112131);
            Vector3D LastTelega = new Vector3D();

            foreach (var TELEGA in TELEGAS)
            {
                TELEGA.Destroy();
                LastTelega = TELEGA.Position;
            }
        }
Пример #3
0
 public override void Execute(Map.World world)
 {
     foreach (var player in world.Players)
     {
         try
         {
             if (player.Value.ActiveHireling != null)
             {
                 var HirelingToLeave = player.Value.ActiveHireling;
                 world.Leave(HirelingToLeave);
                 var Leah_Back = world.GetActorByDynamicId(83);
                 Leah_Back.EnterWorld(Leah_Back.Position);
             }
         }
         catch { }
     }
     Logger.Debug(" Ворота открыты ");
     world.Game.Quests.Advance(72095);
     Logger.Debug(" Quests.Advance(72095) ");
 }
Пример #4
0
        };                                                      //We fill this with the vectors of the actors
        //bool started = false;

        public override void Execute(Map.World world)
        {
            ////Disable RumFord so he doesn't offer the quest. Somehow, hes supposed to mark it as readed and not offer it while theres no other quest available but he does,
            ////so you can trigger the event multiple times while the event is already running, therefor, we disable his interaction till the event is done.-Wesko

            setActorOperable(world, 3739, false); // no need for it now the update conversation list is laucnhed once the conversation is marked as read :p
            StartConversation(world, 198199);
            var wave1Actors = world.GetActorsInGroup("GizmoGroup1");

            monstersId.Clear();
            ActorsVector3D.Clear();
            foreach (var actor in wave1Actors)
            {
                if (actor.ActorSNO.Id == 76857)
                {
                    monstersId.Add(6632);
                }
                else
                {
                    monstersId.Add(6644);
                }
                ActorsVector3D.Add(new Vector3D(actor.Position.X, actor.Position.Y, actor.Position.Z));
            }
            var zombieWave1 = Task <bool> .Factory.StartNew(() => LaunchWave(ActorsVector3D, world, monstersId));

            zombieWave1.Wait();
            var ListenerZombie1 = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive, world));

            ListenerZombie1.ContinueWith(delegate //Once killed:
            {
                //Wave three: Skinnies + RumFord conversation #2 "They Keep Comming!".
                StartConversation(world, 80088);
                var wave2Actors = world.GetActorsInGroup("GizmoGroup2");
                monstersId.Clear();
                ActorsVector3D.Clear();
                foreach (var actor in wave2Actors)
                {
                    if (actor.ActorSNO.Id == 76857)
                    {
                        monstersId.Add(6632);
                    }
                    else
                    {
                        monstersId.Add(6644);
                    }
                    ActorsVector3D.Add(new Vector3D(actor.Position.X, actor.Position.Y, actor.Position.Z));
                }
                var zombieWave2 = Task <bool> .Factory.StartNew(() => LaunchWave(ActorsVector3D, world, monstersId));
                zombieWave2.Wait();
                var ListenerZombie2 = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive, world));
                ListenerZombie2.ContinueWith(delegate //Once killed:
                {
                    StartConversation(world, 151102);
                    world.Game.Quests.Advance(87700);
                    Logger.Debug("Event finished");
                    // wyjebanie leah
                    var actorToShoot = world.GetActorByDynamicId(72);
                    if (actorToShoot != null)
                    {
                        Logger.Debug("trying to shoot actor SNO {0}, world contains {1} such actors ", actorToShoot.ActorSNO, world.GetActorsBySNO(3739).Count);
                        world.Leave(actorToShoot);
                    }
                    else
                    {
                        Logger.Debug("No actor to shoot yet");
                    }

                    setActorOperable(world, 3739, true);
                });
            });

            // check rumford state :p
            var rumfordActor = world.GetActorBySNO(3739);

            // display real type for rumford actor
            Logger.Debug(" Rumford has type {0}", rumfordActor.GetType());

            //var rumfordBrain = (rumfordActor as Living).Brain;
            //try
            //{
            //    Logger.Debug(" Rumford as a brain {0}, activating now ! ", (rumfordActor as CaptainRumford).Brain);
            //    (rumfordActor as CaptainRumford).Brain.Activate();

            //}
            //catch (System.NullReferenceException e)
            //{
            //    Logger.Debug(" brain in rumford has a lots of problems !");
            //}
        }
Пример #5
0
        };                                                      //We fill this with the vectors of the actors
        //bool started = false;

        public override void Execute(Map.World world)
        {
            setActorOperable(world, 3739, false);
            StartConversation(world, 198199);

            var wave1Actors = world.GetActorsInGroup("GizmoGroup1");

            monstersId.Clear();
            ActorsVector3D.Clear();
            foreach (var actor in wave1Actors)
            {
                if (actor.ActorSNO.Id == 76857)
                {
                    monstersId.Add(6632);
                }
                else
                {
                    monstersId.Add(6644);
                }
                ActorsVector3D.Add(new Vector3D(actor.Position.X, actor.Position.Y, actor.Position.Z));
            }
            var zombieWave1 = Task <bool> .Factory.StartNew(() => LaunchWave(ActorsVector3D, world, monstersId));

            zombieWave1.Wait();
            var ListenerZombie1 = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive, world));

            ListenerZombie1.ContinueWith(delegate
            {
                StartConversation(world, 80088);
                var wave2Actors = world.GetActorsInGroup("GizmoGroup2");
                monstersId.Clear();
                ActorsVector3D.Clear();
                foreach (var actor in wave2Actors)
                {
                    if (actor.ActorSNO.Id == 76857)
                    {
                        monstersId.Add(6632);
                    }
                    else
                    {
                        monstersId.Add(6644);
                    }
                    ActorsVector3D.Add(new Vector3D(actor.Position.X, actor.Position.Y, actor.Position.Z));
                }
                var zombieWave2 = Task <bool> .Factory.StartNew(() => LaunchWave(ActorsVector3D, world, monstersId));
                zombieWave2.Wait();
                var ListenerZombie2 = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive, world));
                ListenerZombie2.ContinueWith(delegate
                {
                    StartConversation(world, 151102);

                    world.Game.Quests.NotifyQuest(87700, QuestStepObjectiveType.KillGroup, -1);
                    foreach (var plr in world.Players.Values)
                    {
                        plr.Toon.ActiveQuest   = 87700;
                        plr.Toon.StepOfQuest   = 2;
                        plr.Toon.StepIDofQuest = 42;
                    }
                    ;

                    #region Открываем ворота
                    var OldGate = world.GetActorBySNO(90419);

                    var NoDownGate          = new Door(world, 90419, world.GetActorBySNO(90419).Tags);
                    NoDownGate.Field2       = 16;
                    NoDownGate.RotationAxis = world.GetActorBySNO(90419).RotationAxis;
                    NoDownGate.RotationW    = world.GetActorBySNO(90419).RotationW;
                    NoDownGate.Attributes[GameAttribute.Gizmo_Has_Been_Operated] = true;
                    NoDownGate.Attributes[GameAttribute.Gizmo_State]             = 1;
                    NoDownGate.Attributes[GameAttribute.Untargetable]            = true;
                    NoDownGate.Attributes.BroadcastChangedIfRevealed();
                    NoDownGate.EnterWorld(world.GetActorBySNO(90419).Position);
                    OldGate.Destroy();

                    world.BroadcastIfRevealed(new PlayAnimationMessage
                    {
                        ActorID = NoDownGate.DynamicID,
                        Field1  = 5,
                        Field2  = 0,
                        tAnim   = new Net.GS.Message.Fields.PlayAnimationMessageSpec[] { new Net.GS.Message.Fields.PlayAnimationMessageSpec()
                                                                                         {
                                                                                             Duration         = 100,
                                                                                             AnimationSNO     = NoDownGate.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
                                                                                             PermutationIndex = 0,
                                                                                             Speed            = 0.5f
                                                                                         } }
                    }, NoDownGate);

                    world.BroadcastIfRevealed(new SetIdleAnimationMessage
                    {
                        ActorID      = NoDownGate.DynamicID,
                        AnimationSNO = Core.GS.Common.Types.TagMap.AnimationSetKeys.Open.ID,
                    }, NoDownGate);
                    NoDownGate.Field2 = 16;
                    NoDownGate.Attributes[Net.GS.Message.GameAttribute.Operatable] = false;
                    #endregion
                    #region Убираем ненужню Лею
                    var actorToShoot = world.GetActorByDynamicId(72);
                    if (actorToShoot != null)
                    {
                        world.Leave(actorToShoot);
                    }
                    else
                    {
                        Logger.Debug("No actor to shoot yet");
                    }
                    #endregion

                    setActorOperable(world, 3739, true);
                });
            });
            var rumfordActor = world.GetActorBySNO(3739);

            Logger.Debug(" Rumford has type {0}", rumfordActor.GetType());
        }
Пример #6
0
        public override void Execute(Map.World world)
        {
            // Проверка на ненужную Лию
            if (world.HasActor(72))
            {
                world.GetActorByDynamicId(72).Destroy();
            }

            //Берем нужную Лию =)
            var LeahBrains = world.GetActorByDynamicId(83);

            //Берем путевую точку Нового Тристрама
            var NewTristramPortal = world.GetActorBySNO(223757);

            if (HadConversation)
            {
                HadConversation = false;
                Logger.Debug(" RESCUE CAIN QUEST STARTED ");
                world.Game.Quests.NotifyQuest(72095, QuestStepObjectiveType.EventReceived, -1);
            }

            #region Создаем Лею как подругу.
            Hireling LeahFriend = new LeahParty(world, LeahBrains.ActorSNO.Id, LeahBrains.Tags);
            //LeahFriend.Brain = new HirelingBrain(LeahFriend);
            foreach (var player in world.Players)
            {
                if (player.Value.PlayerIndex == 0)
                {
                    LeahFriend.GBHandle.Type = 4;
                    LeahFriend.GBHandle.GBID = 717705071;
                    LeahFriend.Attributes[GameAttribute.Pet_Creator]        = player.Value.PlayerIndex;
                    LeahFriend.Attributes[GameAttribute.Pet_Type]           = 0x8;
                    LeahFriend.Attributes[GameAttribute.Hitpoints_Max]      = 100f;
                    LeahFriend.Attributes[GameAttribute.Hitpoints_Cur]      = 80f;
                    LeahFriend.Attributes[GameAttribute.Attacks_Per_Second] = 1.6f;
                    LeahFriend.Attributes[GameAttribute.Pet_Owner]          = player.Value.PlayerIndex;
                    LeahFriend.Attributes[GameAttribute.Untargetable]       = false;
                    LeahFriend.Position     = RandomDirection(player.Value.Position, 3f, 8f);
                    LeahFriend.RotationW    = LeahBrains.RotationW;
                    LeahFriend.RotationAxis = LeahBrains.RotationAxis;
                    LeahFriend.EnterWorld(RandomDirection(player.Value.Position, 3f, 8f));
                    LeahFriend.Attributes[GameAttribute.Level]++;
                    player.Value.ActiveHireling = LeahFriend;
                    LeahFriend.Brain.Activate();
                    MasterPlayer = player.Value;
                }
                player.Value.Toon.ActiveQuest   = 72095;
                player.Value.Toon.StepOfQuest   = 1;
                player.Value.Toon.StepIDofQuest = 7;
            }
            #endregion
            // Убираем Лею NPC
            try { world.Leave(LeahBrains); }
            catch { }

            NewTristramPortal.Attributes[Net.GS.Message.GameAttribute.Gizmo_Has_Been_Operated] = false;
            var ListenerUsePortalTask = Task <bool> .Factory.StartNew(() => OnUseTeleporterListener(NewTristramPortal.DynamicID, world));

            ListenerUsePortalTask.ContinueWith(delegate                //Ждём использования телепорта:
            {
                Logger.Debug(" Waypoint_NewTristram Objective done "); // Waypoint_NewTristram
            });

            var ListenerEnterToOldTristram = Task <bool> .Factory.StartNew(() => OnListenerToEnter(MasterPlayer, world));

            ListenerEnterToOldTristram.ContinueWith(delegate //Once killed:
            {
                Logger.Debug("Enter to Road Objective done ");
                var ListenerEnterToAdriaEnter = Task <bool> .Factory.StartNew(() => OnListenerToAndriaEnter(MasterPlayer, world));
                ListenerEnterToAdriaEnter.ContinueWith(delegate //Once killed:
                {
                    Logger.Debug("Enter to Adria Objective done ");
                });
            });
        }
Пример #7
0
        };                                              //We use this for the killeventlistener.

        public override void Execute(Map.World world)
        {
            //The spawning positions for each monster in its wave. Basically, you add here the "number" of mobs, accoring to each vector LaunchWave() will spawn every mob in its position.
            //Vector3D[] WretchedMotherSpawn = { new Vector3D(2766.513f, 2913.982f, 24.04533f) };

            //Somehow shes already spawned when the Inn event finishes.. so we search for the ID and add it to the kill event listener.
            var actor = world.GetActorBySNO(wretchedMotherAID);

            if (actor == null)
            {
                Logger.Debug("Could not find the Wretched Mother ACTOR ID {0}", wretchedMotherAID);
                Vector3D FirstMother = new Vector3D(2766.513f, 2913.982f, 24.04533f);
                world.SpawnMonster(wretchedMotherAID, FirstMother);
                actor = world.GetActorBySNO(wretchedMotherAID);
                monstersAlive1.Add(actor.DynamicID);
            }
            else
            {
                monstersAlive1.Add(actor.DynamicID);
            }

            //Убираем телегу
            var FactorToShoot = world.GetActorBySNO(81699);

            try
            {
                world.Leave(FactorToShoot);
            }
            catch { }

            //FactorToShoot.Destroy();

            //Запуск отслеживания убийства
            var ListenerWretchedMother = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive1, world));

            //Ждём пока убьют
            ListenerWretchedMother.ContinueWith(delegate
            {
                // WMQ + 3 WM (group)
                // portal + rumford (group)
                // WMQ + 3 WM (group)

                // force next quest step
                world.Game.Quests.Advance(87700);
                Logger.Debug("Event finished");
                // launch dialog
                StartConversation(world, 156223);

                // position of the wretched mother
                Vector3D[] WretchedMotherPosSpawn = new Vector3D[3];     // too hard 3 elems..
                WretchedMotherPosSpawn[0]         = new Vector3D(2427.788f, 2852.193f, 27.1f);
                WretchedMotherPosSpawn[1]         = new Vector3D(2356.931f, 2528.715f, 27.1f);
                WretchedMotherPosSpawn[2]         = new Vector3D(2119.563f, 2489.693f, 27.1f);

                // spawn 3 wretched mother
                Logger.Debug(" spawn 1  Wretched Mother ");
                world.SpawnMonster(wretchedMotherAID, WretchedMotherPosSpawn[0]);
                Logger.Debug(" spawn 1  Wretched Mother ");
                world.SpawnMonster(wretchedMotherAID, WretchedMotherPosSpawn[1]);
                Logger.Debug(" spawn 1  Wretched Mother ");
                world.SpawnMonster(wretchedMotherAID, WretchedMotherPosSpawn[2]);

                // ugly hack to get all actors with the same snoID..no idea if it is lmegit or if game will crash and summon diablo on my pc...
                var actorsWM = world.GetActorsBySNO(wretchedMotherAID);     // this is the List of wretched mother ACTOR ID
                var actorWQM = world.GetActorBySNO(wretchedMotherQueenAID); // this is the wretched queen mother ACTOR ID

                Logger.Debug(" world contains {0} WM ", actorsWM.Count);

                if (actorsWM.Count > 0)
                {
                    monstersAliveBonus.Add(actorsWM.ElementAt(0).DynamicID); monstersAliveBonus.Add(actorsWM.ElementAt(0).DynamicID); monstersAliveBonus.Add(actorsWM.ElementAt(0).DynamicID);
                    // run killbonus event listener
                    var ListenerWQTask = Task <bool> .Factory.StartNew(() => OnKillBonusListener(monstersAliveBonus, world, bonusTaskID));
                    //Wait for wretched queen mother to be killed.
                    ListenerWQTask.ContinueWith(delegate     //Once killed:
                    {
                        Logger.Debug("Bonus Event Completed ");
                    });
                }
                else
                {
                    Logger.Debug("Could not get/spawn the Wretched Mother ACTOR ID {0}", wretchedMotherAID);
                }
                if (actorWQM != null)
                {
                    // Пытаемся привязать статус босса!
                    actorWQM.Attributes[Net.GS.Message.GameAttribute.Using_Bossbar]   = true;
                    actorWQM.Attributes[Net.GS.Message.GameAttribute.InBossEncounter] = true;
                    //actorWQM.Attributes[Net.GS.Message.GameAttribute.Si]
                    // DOES NOT WORK it should be champion affixes or shit of this kind ...
                    // Увеличиваем здоровье босса!
                    //actorWQM.Q
                    actorWQM.Attributes[GameAttribute.Hitpoints_Max] = 150f;
                    actorWQM.Attributes[GameAttribute.Hitpoints_Cur] = 150f;

                    //Запуск отслеживания убийства королевы
                    var ListenerWQMTask = Task <bool> .Factory.StartNew(() => OnWMQKillListener(actorWQM.DynamicID, world));
                    //Wait for wretched queen mother to be killed.
                    ListenerWQMTask.ContinueWith(delegate            //Once killed:
                    {
                        Logger.Debug(" Wretch Queen Event done !!"); // WretchedQueenIsDead

                        // portal shit
                        var portalActorId         = world.GetActorBySNO(portalAID);
                        var ListenerUsePortalTask = Task <bool> .Factory.StartNew(() => OnUseTeleporterListener(portalActorId.DynamicID, world));
                        //Wait for portal to be used .
                        ListenerUsePortalTask.ContinueWith(delegate                //Once killed:
                        {
                            Logger.Debug(" Waypoint_OldTristram Objective done "); // Waypoint_OldTristram
                        });
                        //conversation with rumford... delegated to another class... since we have a nice conversation system :p
                    });
                }
                else
                {
                    Logger.Debug("Could not find the Wretched Mother QUEEN ACTOR ID {0}", wretchedMotherQueenAID);
                }
            });
        }
Пример #8
0
        public override void Execute(Map.World world)
        {
            // test kill leah
            if (world.HasActor(72))
            {
                world.GetActorByDynamicId(72).Destroy();
            }
            //Get Leah
            var LeahBrains = world.GetActorByDynamicId(83);

            //Get Portal
            var NewTristramPortal = world.GetActorByDynamicId(34);

            portalAID = NewTristramPortal.ActorSNO.Id;
            if (HadConversation)
            {
                HadConversation = false;
                Logger.Debug(" RESCUE CAIN QUEST STARTED ");
                Logger.Debug(" Quests.Advance(72095) ");
                world.Game.Quests.HasCurrentQuest(72095, -1);
                world.Game.Quests.Advance(72095);
            }
            // Away Leah
            try { world.Leave(LeahBrains); }
            catch { }

            //LeahBrains.OnLeave(world);
            // Create Friend Leah for Party
            Hireling LeahFriend = new Hireling(world, LeahBrains.ActorSNO.Id, LeahBrains.Tags);

            LeahFriend.Brain = new MinionBrain(LeahFriend);


            // Point to spawn Leah
            var NewPoint = new Vector3D(LeahBrains.Position.X, LeahBrains.Position.Y + 5, LeahBrains.Position.Z);

            //LeahBrains.EnterWorld(NewPoint);
            foreach (var player in world.Players)
            {
                if (player.Value.PlayerIndex == 0)
                {
                    LeahFriend.GBHandle.Type = 4;
                    LeahFriend.GBHandle.GBID = 717705071;
                    LeahFriend.Attributes[GameAttribute.Pet_Creator]        = player.Value.PlayerIndex;
                    LeahFriend.Attributes[GameAttribute.Pet_Type]           = 0x8;
                    LeahFriend.Attributes[GameAttribute.Hitpoints_Max]      = 100f;
                    LeahFriend.Attributes[GameAttribute.Hitpoints_Cur]      = 80f;
                    LeahFriend.Attributes[GameAttribute.Attacks_Per_Second] = 1.6f;
                    LeahFriend.Attributes[GameAttribute.Pet_Owner]          = player.Value.PlayerIndex;
                    LeahFriend.Attributes[GameAttribute.Untargetable]       = false;
                    LeahFriend.Position     = RandomDirection(player.Value.Position, 3f, 8f);
                    LeahFriend.RotationW    = LeahBrains.RotationW;
                    LeahFriend.RotationAxis = LeahBrains.RotationAxis;
                    LeahFriend.EnterWorld(NewPoint);
                    LeahFriend.Attributes[GameAttribute.Level]++;
                    player.Value.ActiveHireling = LeahFriend;
                    player.Value.SelectedNPC    = null;
                    LeahFriend.Brain.Activate();
                    MasterPlayer = player.Value;
                }

                var dbQuestProgress = DBSessions.AccountSession.Get <DBProgressToon>(player.Value.Toon.PersistentID);

                dbQuestProgress.ActiveQuest = 72095;
                dbQuestProgress.StepOfQuest = 1;
                DBSessions.AccountSession.SaveOrUpdate(dbQuestProgress);
                DBSessions.AccountSession.Flush();
            }

            LeahBrains.OnLeave(world);
            var ListenerUsePortalTask = Task <bool> .Factory.StartNew(() => OnUseTeleporterListener(NewTristramPortal.DynamicID, world));

            //Wait for portal to be used .
            ListenerUsePortalTask.ContinueWith(delegate                //Once killed:
            {
                Logger.Debug(" Waypoint_NewTristram Objective done "); // Waypoint_NewTristram
            });

            var ListenerEnterToOldTristram = Task <bool> .Factory.StartNew(() => OnListenerToEnter(MasterPlayer, world));

            ListenerEnterToOldTristram.ContinueWith(delegate //Once killed:
            {
                Logger.Debug("Enter to Road Objective done ");
                var ListenerEnterToAdriaEnter = Task <bool> .Factory.StartNew(() => OnListenerToAndriaEnter(MasterPlayer, world));
                ListenerEnterToAdriaEnter.ContinueWith(delegate //Once killed:
                {
                    Logger.Debug("Enter to Adria Objective done ");
                    world.Game.Quests.Advance(72095);
                });
            });
        }
Пример #9
0
        private bool OnListenerToEnter(Players.Player player, Map.World world)
        {
            int sceneID = player.CurrentScene.SceneSNO.Id;

            while (true)
            {
                sceneID = player.CurrentScene.SceneSNO.Id;
                if (sceneID == 90196)
                {
                    bool ActivePortal = true;

                    foreach (var playerN in world.Players)
                    {
                        var dbQuestProgress = DBSessions.AccountSession.Get <DBProgressToon>(playerN.Value.Toon.PersistentID);
                        if (dbQuestProgress.StepOfQuest == 1)
                        {
                            ActivePortal = false;
                        }
                        dbQuestProgress.ActiveQuest = 72095;
                        dbQuestProgress.StepOfQuest = 3;
                        DBSessions.AccountSession.SaveOrUpdate(dbQuestProgress);
                        DBSessions.AccountSession.Flush();
                    }
                    if (ActivePortal == true)
                    {
                        StartConversation(world, 166678);
                    }
                    else
                    {
                        world.Game.Quests.Advance(72095); StartConversation(world, 166678);
                    }
                    try
                    {
                        var Gate = world.GetActorBySNO(108466);
                        world.BroadcastIfRevealed(new PlayAnimationMessage
                        {
                            ActorID = Gate.DynamicID,
                            Field1  = 5,
                            Field2  = 0,
                            tAnim   = new Net.GS.Message.Fields.PlayAnimationMessageSpec[]
                            {
                                new Net.GS.Message.Fields.PlayAnimationMessageSpec()
                                {
                                    Duration         = 100,
                                    AnimationSNO     = Gate.AnimationSet.TagMapAnimDefault[Common.Types.TagMap.AnimationSetKeys.Opening],
                                    PermutationIndex = 0,
                                    Speed            = 1
                                }
                            }
                        }, Gate);

                        world.BroadcastIfRevealed(new SetIdleAnimationMessage
                        {
                            ActorID      = Gate.DynamicID,
                            AnimationSNO = Common.Types.TagMap.AnimationSetKeys.Open.ID
                        }, Gate);
                        if (player.ActiveHireling != null)
                        {
                            var HirelingToLeave = player.ActiveHireling;
                            world.Leave(HirelingToLeave);
                            Vector3D OutDoor   = new Vector3D(1896.382f, 2782.988f, 32.85f);
                            Vector3D NearDoor  = new Vector3D(1935.697f, 2792.971f, 40.23627f);
                            var      Leah_Back = world.GetActorByDynamicId(83);
                            Leah_Back.EnterWorld(OutDoor);
                        }
                    }

                    catch { }
                    break;
                }
            }

            return(true);
        }