Esempio n. 1
0
        };                                             //We use this for the killeventlistener.
        public override void Execute(Map.World world)
        {
            //var WaitConversationTask = Task<bool>.Factory.StartNew(() => WaitConversation(world));
            ////Disable RumFord so he doesn't offer the quest. Somehow, hes supposed to mark it as readed and not offer it while theres no other quest available but he does,
            ////so you can trigger the event multiple times while the event is already running, therefor, we disable his interaction till the event is done.-Wesko

            //setActorOperable(world, 3739, false);
            //WaitConversationTask.ContinueWith(delegate
            //{
            //    //Start the conversation between RumFord & Guard.
            //    StartConversation(world, 198199);
            //    var WaitConversationTask2 = Task<bool>.Factory.StartNew(() => WaitConversation(world));
            //    //After Conversations ends!.
            //    WaitConversationTask2.ContinueWith(delegate
            //    {
            //        var wave1Actors = world.GetActorsInGroup("GizmoGroup1");

            //        foreach (var actor in wave1Actors)
            //        {
            //            actor.Spawn();
            //        }
            //    });
            //});
            ////Run Kill Event Listener
            //var ListenerFirstWaveTask = Task<bool>.Factory.StartNew(() => OnKillListener(world, "GizmoGroup1"));
            //ListenerFirstWaveTask.ContinueWith(delegate //Once killed:
            //{
            //    //Wave three: Skinnies + RumFord conversation #2 "They Keep Comming!".
            //    StartConversation(world, 80088);
            var wave2Actors = world.GetActorsInGroup("GizmoGroup2");

            foreach (var actor in wave2Actors)
            {
                if (actor is Spawner)
                {
                    (actor as Spawner).Spawn();
                }
            }

            //    var ListenerThirdWaveTask = Task<bool>.Factory.StartNew(() => OnKillListener(world, "GizmoGroup2"));
            //    ListenerThirdWaveTask.Wait();
            //    Task.WaitAll();

            //    //Event done we advance the quest and play last conversation #3.
            //    world.Game.Quests.Advance(87700);
            //    Logger.Debug("Event finished");
            //    StartConversation(world, 151102);
            //    setActorOperable(world, 3739, true);
            //});
        }
Esempio n. 2
0
        };                                                      //We fill this with the vectors of the actors
        //bool started = false;

        public override void Execute(Map.World world)
        {
            ////Disable RumFord so he doesn't offer the quest. Somehow, hes supposed to mark it as readed and not offer it while theres no other quest available but he does,
            ////so you can trigger the event multiple times while the event is already running, therefor, we disable his interaction till the event is done.-Wesko

            setActorOperable(world, 3739, false); // no need for it now the update conversation list is laucnhed once the conversation is marked as read :p
            StartConversation(world, 198199);
            var wave1Actors = world.GetActorsInGroup("GizmoGroup1");

            monstersId.Clear();
            ActorsVector3D.Clear();
            foreach (var actor in wave1Actors)
            {
                if (actor.ActorSNO.Id == 76857)
                {
                    monstersId.Add(6632);
                }
                else
                {
                    monstersId.Add(6644);
                }
                ActorsVector3D.Add(new Vector3D(actor.Position.X, actor.Position.Y, actor.Position.Z));
            }
            var zombieWave1 = Task <bool> .Factory.StartNew(() => LaunchWave(ActorsVector3D, world, monstersId));

            zombieWave1.Wait();
            var ListenerZombie1 = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive, world));

            ListenerZombie1.ContinueWith(delegate //Once killed:
            {
                //Wave three: Skinnies + RumFord conversation #2 "They Keep Comming!".
                StartConversation(world, 80088);
                var wave2Actors = world.GetActorsInGroup("GizmoGroup2");
                monstersId.Clear();
                ActorsVector3D.Clear();
                foreach (var actor in wave2Actors)
                {
                    if (actor.ActorSNO.Id == 76857)
                    {
                        monstersId.Add(6632);
                    }
                    else
                    {
                        monstersId.Add(6644);
                    }
                    ActorsVector3D.Add(new Vector3D(actor.Position.X, actor.Position.Y, actor.Position.Z));
                }
                var zombieWave2 = Task <bool> .Factory.StartNew(() => LaunchWave(ActorsVector3D, world, monstersId));
                zombieWave2.Wait();
                var ListenerZombie2 = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive, world));
                ListenerZombie2.ContinueWith(delegate //Once killed:
                {
                    StartConversation(world, 151102);
                    world.Game.Quests.Advance(87700);
                    Logger.Debug("Event finished");
                    // wyjebanie leah
                    var actorToShoot = world.GetActorByDynamicId(72);
                    if (actorToShoot != null)
                    {
                        Logger.Debug("trying to shoot actor SNO {0}, world contains {1} such actors ", actorToShoot.ActorSNO, world.GetActorsBySNO(3739).Count);
                        world.Leave(actorToShoot);
                    }
                    else
                    {
                        Logger.Debug("No actor to shoot yet");
                    }

                    setActorOperable(world, 3739, true);
                });
            });

            // check rumford state :p
            var rumfordActor = world.GetActorBySNO(3739);

            // display real type for rumford actor
            Logger.Debug(" Rumford has type {0}", rumfordActor.GetType());

            //var rumfordBrain = (rumfordActor as Living).Brain;
            //try
            //{
            //    Logger.Debug(" Rumford as a brain {0}, activating now ! ", (rumfordActor as CaptainRumford).Brain);
            //    (rumfordActor as CaptainRumford).Brain.Activate();

            //}
            //catch (System.NullReferenceException e)
            //{
            //    Logger.Debug(" brain in rumford has a lots of problems !");
            //}
        }
Esempio n. 3
0
        public override void Execute(Map.World world)
        {
            ////Disable RumFord so he doesn't offer the quest. Somehow, hes supposed to mark it as readed and not offer it while theres no other quest available but he does,
            ////so you can trigger the event multiple times while the event is already running, therefor, we disable his interaction till the event is done.-Wesko
            if (HadConversation)
            {
                HadConversation = false;
                setActorOperable(world, 3739, false);
                //Start the conversation between RumFord & Guard.
                StartConversation(world, 198199);
                //After Conversations ends!.
                var wave1Actors = world.GetActorsInGroup("GizmoGroup1");
                monstersId.Clear();
                ActorsVector3D.Clear();
                foreach (var actor in wave1Actors)
                {
                    if (actor.ActorSNO.Id == 76857)
                    {
                        monstersId.Add(6632);
                    }
                    else
                    {
                        monstersId.Add(6644);
                    }
                    ActorsVector3D.Add(new Vector3D(actor.Position.X, actor.Position.Y, actor.Position.Z));
                }
                var zombieWave1 = Task <bool> .Factory.StartNew(() => LaunchWave(ActorsVector3D, world, monstersId));

                zombieWave1.Wait();
                var ListenerZombie1 = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive, world));

                ListenerZombie1.ContinueWith(delegate //Once killed:
                {
                    //Wave three: Skinnies + RumFord conversation #2 "They Keep Comming!".
                    StartConversation(world, 80088);
                    var wave2Actors = world.GetActorsInGroup("GizmoGroup2");
                    monstersId.Clear();
                    ActorsVector3D.Clear();
                    foreach (var actor in wave2Actors)
                    {
                        if (actor.ActorSNO.Id == 76857)
                        {
                            monstersId.Add(6632);
                        }
                        else
                        {
                            monstersId.Add(6644);
                        }
                        ActorsVector3D.Add(new Vector3D(actor.Position.X, actor.Position.Y, actor.Position.Z));
                    }
                    var zombieWave2 = Task <bool> .Factory.StartNew(() => LaunchWave(ActorsVector3D, world, monstersId));
                    zombieWave2.Wait();
                    var ListenerZombie2 = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive, world));
                    ListenerZombie2.ContinueWith(delegate //Once killed:
                    {
                        StartConversation(world, 151102);
                        world.Game.Quests.Advance(87700);
                        Logger.Debug("Event finished");
                        setActorOperable(world, 3739, true);
                    });
                });
            }
        }
Esempio n. 4
0
        };                                                      //We fill this with the vectors of the actors
        //bool started = false;

        public override void Execute(Map.World world)
        {
            setActorOperable(world, 3739, false);
            StartConversation(world, 198199);

            var wave1Actors = world.GetActorsInGroup("GizmoGroup1");

            monstersId.Clear();
            ActorsVector3D.Clear();
            foreach (var actor in wave1Actors)
            {
                if (actor.ActorSNO.Id == 76857)
                {
                    monstersId.Add(6632);
                }
                else
                {
                    monstersId.Add(6644);
                }
                ActorsVector3D.Add(new Vector3D(actor.Position.X, actor.Position.Y, actor.Position.Z));
            }
            var zombieWave1 = Task <bool> .Factory.StartNew(() => LaunchWave(ActorsVector3D, world, monstersId));

            zombieWave1.Wait();
            var ListenerZombie1 = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive, world));

            ListenerZombie1.ContinueWith(delegate
            {
                StartConversation(world, 80088);
                var wave2Actors = world.GetActorsInGroup("GizmoGroup2");
                monstersId.Clear();
                ActorsVector3D.Clear();
                foreach (var actor in wave2Actors)
                {
                    if (actor.ActorSNO.Id == 76857)
                    {
                        monstersId.Add(6632);
                    }
                    else
                    {
                        monstersId.Add(6644);
                    }
                    ActorsVector3D.Add(new Vector3D(actor.Position.X, actor.Position.Y, actor.Position.Z));
                }
                var zombieWave2 = Task <bool> .Factory.StartNew(() => LaunchWave(ActorsVector3D, world, monstersId));
                zombieWave2.Wait();
                var ListenerZombie2 = Task <bool> .Factory.StartNew(() => OnKillListener(monstersAlive, world));
                ListenerZombie2.ContinueWith(delegate
                {
                    StartConversation(world, 151102);

                    world.Game.Quests.NotifyQuest(87700, QuestStepObjectiveType.KillGroup, -1);
                    foreach (var plr in world.Players.Values)
                    {
                        plr.Toon.ActiveQuest   = 87700;
                        plr.Toon.StepOfQuest   = 2;
                        plr.Toon.StepIDofQuest = 42;
                    }
                    ;

                    #region Открываем ворота
                    var OldGate = world.GetActorBySNO(90419);

                    var NoDownGate          = new Door(world, 90419, world.GetActorBySNO(90419).Tags);
                    NoDownGate.Field2       = 16;
                    NoDownGate.RotationAxis = world.GetActorBySNO(90419).RotationAxis;
                    NoDownGate.RotationW    = world.GetActorBySNO(90419).RotationW;
                    NoDownGate.Attributes[GameAttribute.Gizmo_Has_Been_Operated] = true;
                    NoDownGate.Attributes[GameAttribute.Gizmo_State]             = 1;
                    NoDownGate.Attributes[GameAttribute.Untargetable]            = true;
                    NoDownGate.Attributes.BroadcastChangedIfRevealed();
                    NoDownGate.EnterWorld(world.GetActorBySNO(90419).Position);
                    OldGate.Destroy();

                    world.BroadcastIfRevealed(new PlayAnimationMessage
                    {
                        ActorID = NoDownGate.DynamicID,
                        Field1  = 5,
                        Field2  = 0,
                        tAnim   = new Net.GS.Message.Fields.PlayAnimationMessageSpec[] { new Net.GS.Message.Fields.PlayAnimationMessageSpec()
                                                                                         {
                                                                                             Duration         = 100,
                                                                                             AnimationSNO     = NoDownGate.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
                                                                                             PermutationIndex = 0,
                                                                                             Speed            = 0.5f
                                                                                         } }
                    }, NoDownGate);

                    world.BroadcastIfRevealed(new SetIdleAnimationMessage
                    {
                        ActorID      = NoDownGate.DynamicID,
                        AnimationSNO = Core.GS.Common.Types.TagMap.AnimationSetKeys.Open.ID,
                    }, NoDownGate);
                    NoDownGate.Field2 = 16;
                    NoDownGate.Attributes[Net.GS.Message.GameAttribute.Operatable] = false;
                    #endregion
                    #region Убираем ненужню Лею
                    var actorToShoot = world.GetActorByDynamicId(72);
                    if (actorToShoot != null)
                    {
                        world.Leave(actorToShoot);
                    }
                    else
                    {
                        Logger.Debug("No actor to shoot yet");
                    }
                    #endregion

                    setActorOperable(world, 3739, true);
                });
            });
            var rumfordActor = world.GetActorBySNO(3739);

            Logger.Debug(" Rumford has type {0}", rumfordActor.GetType());
        }