static int _m_loadScene_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int __gen_param_count = LuaAPI.lua_gettop(L); if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Action <float> >(L, 2)) { string level = LuaAPI.lua_tostring(L, 1); System.Action <float> progress = translator.GetDelegate <System.Action <float> >(L, 2); LuaExtend.loadScene(level, progress); return(0); } if (__gen_param_count == 1 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string level = LuaAPI.lua_tostring(L, 1); LuaExtend.loadScene(level); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to LuaExtend.loadScene!")); }