static int _m_loadScene_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Action <float> >(L, 2))
                {
                    string level = LuaAPI.lua_tostring(L, 1);
                    System.Action <float> progress = translator.GetDelegate <System.Action <float> >(L, 2);

                    LuaExtend.loadScene(level, progress);



                    return(0);
                }
                if (__gen_param_count == 1 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING))
                {
                    string level = LuaAPI.lua_tostring(L, 1);

                    LuaExtend.loadScene(level);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to LuaExtend.loadScene!"));
        }