static int Destroy(IntPtr L) { try { UnityEngine.Object self = LuaExtend.GetObject(L, 1) as UnityEngine.Object; if (self == null) { throw new LuaException(L, "Object is null"); } System.Double param1 = default(System.Double); param1 = (System.Double)LuaDLL.lua_tonumber(L, 2); if (self != null) { UnityEngine.Object.Destroy( (UnityEngine.Object)self, (System.Single)param1 ); } IntPtr idptr = LuaDLL.lua_touserdata(L, 1); LuaExtend.RemoveObject(L, idptr); return(0); } catch (Exception e) { return(LuaDLL.wluaL_error(L, e)); } }
static int AddComponent(IntPtr L) { try { UnityEngine.GameObject self = LuaExtend.GetObject(L, 1) as UnityEngine.GameObject; if (self == null) { throw new LuaException(L, "Object is null"); } string component = LuaDLL.lua_tostring(L, 2); ComponentMethodDelegate func = null; if (typesAdd.TryGetValue(component, out func)) { UnityEngine.Component com = func(self); LuaExtend.AddObject2Lua(L, com, null); } else { throw new LuaException(L, "Component is not registed:" + component); } return(1); } catch (Exception e) { return(LuaDLL.wluaL_error(L, e)); } }
public static int removeObjectFromCache(IntPtr L) { IntPtr idptr = LuaDLL.lua_touserdata(L, 1); LuaExtend.RemoveObject(L, idptr); return(0); }
public static void Init() { luaState = new LuaState(LuaNameSpace); L = luaState.L; LuaStateCacheMan.AddLuaStateCache(L); printFunction = new LuaCSFunction(LuaFuncs.print); LuaDLL.wlua_pushcfunction(L, printFunction); LuaDLL.wlua_setglobal(L, "print"); Lua_Register.Register(L, LuaNameSpace); LuaExtend.SetSearcher(L, loader); }
static int CreatePrimitive(IntPtr L) { try { PrimitiveType type = (PrimitiveType)LuaDLL.lua_tointeger(L, 1); GameObject go = UnityEngine.GameObject.CreatePrimitive(type); LuaExtend.AddObject2Lua(L, go, null); return(1); } catch (Exception e) { return(LuaDLL.wluaL_error(L, e)); } }
static int set_enabled(IntPtr L) { try { UnityEngine.Collider self = LuaExtend.GetObject(L, 1) as UnityEngine.Collider; if (self == null) { throw new LuaException(L, "Object is null"); } self.enabled = LuaDLL.lua_toboolean(L, 2); return(0); } catch (Exception e) { return(LuaDLL.wluaL_error(L, e)); } }
static int set_tag(IntPtr L) { try { UnityEngine.GameObject self = LuaExtend.GetObject(L, 1) as UnityEngine.GameObject; if (self == null) { throw new LuaException(L, "Object is null"); } self.tag = LuaDLL.lua_tostring(L, 2); return(0); } catch (Exception e) { return(LuaDLL.wluaL_error(L, e)); } }
static int get_activeSelf(IntPtr L) { try { UnityEngine.GameObject self = LuaExtend.GetObject(L, 1) as UnityEngine.GameObject; if (self == null) { throw new LuaException(L, "Object is null"); } LuaDLL.lua_pushboolean(L, self.activeSelf); return(1); } catch (Exception e) { return(LuaDLL.wluaL_error(L, e)); } }
static int GameObject(IntPtr L) { try { System.String param0 = default(System.String); param0 = LuaDLL.lua_tostring(L, 1); UnityEngine.GameObject ret = new UnityEngine.GameObject( param0 ); LuaExtend.AddObject2Lua(L, ret, null); return(1); } catch (Exception e) { return(LuaDLL.wluaL_error(L, e)); } }
static int set_receiveShadows(IntPtr L) { try { UnityEngine.Renderer self = LuaExtend.GetObject(L, 1) as UnityEngine.Renderer; if (self == null) { throw new LuaException(L, "Object is null"); } self.receiveShadows = LuaDLL.lua_toboolean(L, 2); return(0); } catch (Exception e) { return(LuaDLL.wluaL_error(L, e)); } }
static int get_name(IntPtr L) { try { UnityEngine.Object self = LuaExtend.GetObject(L, 1) as UnityEngine.Object; if (self == null) { throw new LuaException(L, "Object is null"); } LuaDLL.lua_pushstring(L, self.name); return(1); } catch (Exception e) { return(LuaDLL.wluaL_error(L, e)); } }
public static int loader(IntPtr L) { try { int top = LuaDLL.lua_gettop(L); string fileName = String.Empty; fileName = LuaDLL.lua_tostring(L, 1); fileName = fileName.Replace('.', '/'); fileName += ".lua"; string fullPath = Path.Combine(luaPath, fileName); if (File.Exists(fullPath)) { byte[] fileData = StreamingAssetsHelper.ReadAllBytes(fullPath); if (LuaDLL.luaL_loadbuffer(L, fileData, fileData.Length, "@" + fileName) != LuaDLL.LUA_OK) { UnityEngine.Debug.LogWarning("lua2:" + LuaDLL.lua_tostring(L, -1)); throw new LuaException(L, LuaDLL.lua_tostring(L, -1)); } LuaDLL.lua_pushvalue(L, 1); if (!LuaExtend.PCall(L, 1, LuaDLL.LUA_MULTRET)) { throw new LuaException(L, "require failed:" + fileName); //avoid redundancy error msg log, because PCall has log error msg } return(LuaDLL.lua_gettop(L) - top); } else { throw new LuaException(L, "file is not found:" + fileName); } } catch (Exception e) { return(LuaDLL.wluaL_error(L, e)); } }