//STILL NEED TO SET NEXT GAME STATE IN HERE private void AcceptDeal() { Lord currentLord = pm.currentLord; switch (counterType) { case UICounterType.Recruit: currentLord.Recruit(count); break; case UICounterType.Expand: currentLord.Expand(count); break; case UICounterType.Attack: maxCount = currentLord.GetArmies(); break; } //Go to next step //pm.currentGameState = PlayerManager.GameState.EndOfTurn; }