Beispiel #1
0
    //STILL NEED TO SET NEXT GAME STATE IN HERE
    private void AcceptDeal()
    {
        Lord currentLord = pm.currentLord;

        switch (counterType)
        {
        case UICounterType.Recruit:
            currentLord.Recruit(count);
            break;

        case UICounterType.Expand:
            currentLord.Expand(count);
            break;

        case UICounterType.Attack:
            maxCount = currentLord.GetArmies();
            break;
        }

        //Go to next step
        //pm.currentGameState = PlayerManager.GameState.EndOfTurn;
    }