Esempio n. 1
0
    public void ResetCounter()
    {
        count    = 0;
        maxCount = 0;

        //set up buttons
        upButton.onClick.RemoveAllListeners();
        downButton.onClick.RemoveAllListeners();
        acceptButton.onClick.RemoveAllListeners();


        upButton.onClick.AddListener(IncreaseCount);
        downButton.onClick.AddListener(DecreaseCount);
        acceptButton.onClick.AddListener(AcceptDeal);

        //get max
        if (pm == null)
        {
            pm = PlayerManager.instance;
        }
        Lord currentLord = pm.currentLord;

        maxCount = currentLord.GetMaxRecruit();

        armiesRecruited.text   = 0.ToString();
        wealthAfterExpand.text = currentLord.GetWealth().ToString();
        homelessSoldiers.text  = pm.currentLord.NumberLandlessSoldiers(count + pm.currentLord.GetArmies()).ToString();
    }
Esempio n. 2
0
    public void ResetCounter()
    {
        count    = 0;
        maxCount = 0;

        //set up buttons
        upButton.onClick.RemoveAllListeners();
        downButton.onClick.RemoveAllListeners();
        acceptButton.onClick.RemoveAllListeners();


        upButton.onClick.AddListener(IncreaseCount);
        downButton.onClick.AddListener(DecreaseCount);
        acceptButton.onClick.AddListener(AcceptDeal);

        //get max
        if (pm == null)
        {
            pm = PlayerManager.instance;
        }
        Lord currentLord = pm.currentLord;

        switch (counterType)
        {
        case UICounterType.Recruit:
            maxCount = currentLord.GetMaxRecruit();
            break;

        case UICounterType.Expand:
            maxCount = currentLord.GetMaxExpand();
            break;

        case UICounterType.Attack:
            maxCount = currentLord.GetArmies();
            break;
        }
        playerResourceText.text = 0.ToString();

        Debug.Log("Max Count1: " + maxCount);
    }