Esempio n. 1
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.FilthyRich);
     AddLoot(LootPack.MedScrolls, 2);
     AddLoot(LootPack.RandomLootItem(new[] { typeof(StrangleScroll), typeof(WitherScroll) }, 25.0, 1));
 }
Esempio n. 2
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.UltraRich, 2);
     AddLoot(LootPack.LootItem <PumpkinCarvingKit>(20.0));
     AddLoot(LootPack.RandomLootItem(new[] { typeof(ObsidianSkull), typeof(CrystalSkull), typeof(JadeSkull) }, 1.0, 1)); // 1% chance
 }
Esempio n. 3
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.Meager);
     AddLoot(LootPack.LootItem <RawFishSteak>());
     AddLoot(LootPack.RandomLootItem(new[] { typeof(SulfurousAsh), typeof(BlackPearl) }, 100.0, 4, false, true));
 }
Esempio n. 4
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.LootItem <WrappedCandy>(true));
     AddLoot(LootPack.RandomLootItem(new Type[] { typeof(ObsidianSkull), typeof(CrystalSkull), typeof(JadeSkull), typeof(CarvablePumpkinTall), typeof(CarvableGordPumpkinTall) }, 20.0, 1));
     AddLoot(LootPack.UltraRich, 2);
 }