public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); AddLoot(LootPack.MedScrolls, 2); AddLoot(LootPack.HighScrolls, 2); AddLoot(LootPack.ArcanistScrolls); AddLoot(LootPack.LootItem <ResolvesBridle>()); }
public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); AddLoot(LootPack.ArcanistScrolls); AddLoot(LootPack.LootItem <GreymistChest>(2.5)); AddLoot(LootPack.LootItem <LissithsSilk>(45.0)); AddLoot(LootPack.LootItem <ParrotItem>(10.0)); }
public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.LootItem <Bolt>(10, 20)); AddLoot(LootPack.LootItem <Arrow>(10, 20)); AddLoot(LootPack.LootItemCallback(DropWeapons)); AddLoot(LootPack.LootItemCallback(DropRegs)); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); AddLoot(LootPack.Gems, 2); AddLoot(LootPack.LootItem <OrigamiPaper>(2.0)); AddLoot(LootPack.BonsaiSeed); }
public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Gems); AddLoot(LootPack.LootItem <PowerCrystal>(10.0)); AddLoot(LootPack.LootItem <ClockworkAssembly>(40.0)); AddLoot(LootPack.LootItemCallback(Golem.SpawnGears, 5.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.UltraRich); AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.Gems, 6); AddLoot(LootPack.LootItem <Eggs>(2)); AddLoot(LootPack.BonsaiSeed); }
public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.Average); AddLoot(LootPack.LootItem <RawFishSteak>(3, true)); AddLoot(LootPack.RandomLootItem(new [] { typeof(Gears), typeof(Hinge), typeof(Axle) }, 50.0, 1)); AddLoot(LootPack.PeculiarSeed2); }
public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); AddLoot(LootPack.ArcanistScrolls, 0, 1); AddLoot(LootPack.LootItem <HydraScale>()); AddLoot(LootPack.LootItem <ParrotItem>(10.0)); AddLoot(LootPack.LootItem <ThorvaldsMedallion>(5.0)); }
public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.RareGems); AddLoot(LootPack.MageryRegs, 20, 30); AddLoot(LootPack.LootItem <ParasiticPlant>(true)); AddLoot(LootPack.LootItem <LuminescentFungi>(true)); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Average); AddLoot(LootPack.MedScrolls); AddLoot(LootPack.PeculiarSeed1); AddLoot(LootPack.LootItem <Items.RoastPig>(10.0)); }
public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); AddLoot(LootPack.LootItem <Scimitar>()); AddLoot(LootPack.LootItem <WoodenShield>()); AddLoot(LootPack.RandomLootItem(new Type[] { typeof(BoneArms), typeof(BoneChest), typeof(BoneGloves), typeof(BoneLegs), typeof(BoneHelm) })); }
public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); AddLoot(LootPack.ArcanistScrolls); AddLoot(LootPack.LootItem <SabrixsEye>(20.0)); AddLoot(LootPack.LootItem <ParrotItem>(10.0)); AddLoot(LootPack.RandomLootItem(new System.Type[] { typeof(PaladinArms), typeof(HunterLegs) }, 25.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich, 2); AddLoot(LootPack.LootItem <Carrot>(100.0, Utility.RandomMinMax(5, 10), false, true)); AddLoot(LootPack.LootItem <BrightlyColoredEggs>(20.0, 1, false, true)); AddLoot(LootPack.RandomLootItem(Loot.StatueTypes, false, true)); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); AddLoot(LootPack.MedScrolls); AddLoot(LootPack.Gems, 2); AddLoot(LootPack.LootItem <GargoylesPickaxe>(20.0)); }
public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.MedScrolls); AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4)); AddLoot(LootPack.LootItem <GargoylesPickaxe>(2.5)); AddLoot(LootPack.LootItem <PainSpikeScroll>(15.0, true)); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.MedScrolls); AddLoot(LootPack.HighScrolls); AddLoot(LootPack.ArcanistScrolls, Utility.RandomMinMax(0, 2)); AddLoot(LootPack.LootItem <ParrotItem>(10.0)); }
public override void GenerateLoot() { AddLoot(LootPack.Average, 2); AddLoot(LootPack.MedScrolls, 2); AddLoot(LootPack.PeculiarSeed2); AddLoot(LootPack.LootItem <ArcaneGem>()); AddLoot(LootPack.LootItemCallback(RegBag)); }
public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); AddLoot(LootPack.MageryScrolls, 1, 7); AddLoot(LootPack.Gems, 2); AddLoot(LootPack.LootItem <Arrow>(35)); AddLoot(LootPack.LootItem <Bolt>(25)); }
public override void GenerateLoot() { AddLoot(LootPack.SuperBoss, 8); AddLoot(LootPack.Gems, 12); AddLoot(LootPack.PeerlessResource, 8); AddLoot(LootPack.LootItem <ParrotItem>(25.0)); AddLoot(LootPack.LootItem <CrimsonCincture>(2.5)); }
public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4)); AddLoot(LootPack.LootItem <ZoogiFungus>(0.05 > Utility.RandomDouble() ? 13 : 3)); AddLoot(LootPack.LootItemCallback(SolenHelper.PackPicnicBasket, 1.0, 1, false, false)); AddLoot(LootPack.LootItem <BraceletOfBinding>(5.0)); }
public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.MageryRegs, 10, 15); AddLoot(LootPack.LootItem <TribalBerry>(10.0, true)); AddLoot(LootPack.LootItem <Bandage>(1, 15)); AddLoot(LootPack.LootItem <SeveredHumanEars>(75.0, 1)); }
public override void GenerateLoot() { AddLoot(LootPack.RandomLootItem(new System.Type[] { typeof(Harp), typeof(Lute), typeof(Drums), typeof(Tambourine) })); AddLoot(LootPack.LootItem <Longsword>(true)); AddLoot(LootPack.LootItem <Bow>(true)); AddLoot(LootPack.LootItem <Arrow>(100, true)); AddLoot(LootPack.LootGold(10, 50)); }
public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); AddLoot(LootPack.MedScrolls, 2); AddLoot(LootPack.ArcanistScrolls); AddLoot(LootPack.LootItem <ParrotItem>(10.0)); AddLoot(LootPack.LootItem <SpleenOfThePutrefier>()); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); AddLoot(LootPack.MedScrolls); AddLoot(LootPack.LootItem <Nightshade>(4, true)); AddLoot(LootPack.LootItem <LesserPoisonPotion>(true)); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); AddLoot(LootPack.Gems, 2); AddLoot(LootPack.LootItem <BookOfBushido>()); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); AddLoot(LootPack.Gems, 2); AddLoot(LootPack.LootItem <GreenGourd>(true)); AddLoot(LootPack.BonsaiSeed); }
public override void GenerateLoot() { AddLoot(LootPack.MageryRegs, 3); AddLoot(LootPack.LootItem <DecorativeVines>(10.0)); AddLoot(LootPack.LootItem <FertileDirt>(1, 10, false, true)); AddLoot(LootPack.LootItem <Vines>()); AddLoot(LootPack.LootItem <ExecutionersCap>(20.0)); }
public override void GenerateLoot() { AddLoot(LootPack.Meager, 2); AddLoot(LootPack.LootItem <EvilOrcHelm>(10.0)); AddLoot(LootPack.LootItem <Yeast>(50.0, true)); AddLoot(LootPack.LootItem <Log>(1, 10, true)); AddLoot(LootPack.LootItem <Board>(10, 20, true)); AddLoot(LootPack.LootItem <ExecutionersAxe>()); }
public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); AddLoot(LootPack.Gems); AddLoot(LootPack.LootItem <FertileDirt>(Utility.RandomMinMax(1, 4))); AddLoot(LootPack.LootItem <MandrakeRoot>()); AddLoot(LootPack.LootItemCallback(SpawnOre)); }
public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Rich); AddLoot(LootPack.LootItem <PowerCrystal>()); AddLoot(LootPack.LootItem <ArcaneGem>()); AddLoot(LootPack.LootItem <ClockworkAssembly>()); AddLoot(LootPack.RandomLootItem(new[] { typeof(PowerCrystal), typeof(ArcaneGem), typeof(ClockworkAssembly) })); }