public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.MedScrolls, 2); AddLoot(LootPack.RandomLootItem(new[] { typeof(StrangleScroll), typeof(WitherScroll) }, 25.0, 1)); }
public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); AddLoot(LootPack.LootItem <PumpkinCarvingKit>(20.0)); AddLoot(LootPack.RandomLootItem(new[] { typeof(ObsidianSkull), typeof(CrystalSkull), typeof(JadeSkull) }, 1.0, 1)); // 1% chance }
public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.LootItem <RawFishSteak>()); AddLoot(LootPack.RandomLootItem(new[] { typeof(SulfurousAsh), typeof(BlackPearl) }, 100.0, 4, false, true)); }
public override void GenerateLoot() { AddLoot(LootPack.LootItem <WrappedCandy>(true)); AddLoot(LootPack.RandomLootItem(new Type[] { typeof(ObsidianSkull), typeof(CrystalSkull), typeof(JadeSkull), typeof(CarvablePumpkinTall), typeof(CarvableGordPumpkinTall) }, 20.0, 1)); AddLoot(LootPack.UltraRich, 2); }